/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro 124 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations() 129 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
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D | GrGLBuffer.cpp | 15 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro 190 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap() 212 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); in onMap() 224 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), in onMap()
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D | GrGLGpu.cpp | 46 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro 1580 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex() 2229 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites() 3047 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram() 3125 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram() 3127 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram() 3129 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram() 3148 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram() 3279 GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, in createMipmapProgram() 3281 GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform, in createMipmapProgram() [all …]
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D | GrGLProgram.cpp | 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
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/external/skqp/src/gpu/gl/ |
D | GrGLBuffer.cpp | 14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro 180 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap() 194 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->sizeInBytes(), in onMap() 204 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->sizeInBytes(), in onMap()
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D | GrGLUniformHandler.cpp | 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro 125 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations() 130 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVariable.c_str())); in getUniformLocations()
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D | GrGLPathRendering.cpp | 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro 208 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths() 237 GL_CALL_RET(firstID, GenPaths(range)); in genPaths()
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D | GrGLGpu.cpp | 42 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro 1472 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1493 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1734 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex() 2469 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites() 3338 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram() 3421 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram() 3423 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram() 3425 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram() 3444 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram() [all …]
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D | GrGLProgram.cpp | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 30 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro 217 GL_CALL_RET(programID, CreateProgram()); in finalize() 444 GL_CALL_RET(location, GetProgramResourceLocation( in resolveProgramResourceLocations()
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D | GrGLShaderStringBuilder.cpp | 18 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) macro
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 35 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro 216 GL_CALL_RET(programID, CreateProgram()); in finalize()
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