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Searched refs:GL_CALL_RET (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro
124 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations()
129 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
DGrGLBuffer.cpp15 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro
190 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap()
212 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); in onMap()
224 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), in onMap()
DGrGLGpu.cpp46 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
1580 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
2229 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites()
3047 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
3125 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3127 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()
3129 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram()
3148 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram()
3279 GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, in createMipmapProgram()
3281 GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform, in createMipmapProgram()
[all …]
DGrGLProgram.cpp22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
/external/skqp/src/gpu/gl/
DGrGLBuffer.cpp14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro
180 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap()
194 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->sizeInBytes(), in onMap()
204 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->sizeInBytes(), in onMap()
DGrGLUniformHandler.cpp17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro
125 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
130 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVariable.c_str())); in getUniformLocations()
DGrGLPathRendering.cpp20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro
208 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths()
237 GL_CALL_RET(firstID, GenPaths(range)); in genPaths()
DGrGLGpu.cpp42 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
1472 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1493 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1734 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
2469 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites()
3338 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
3421 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3423 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()
3425 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram()
3444 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram()
[all …]
DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp30 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro
217 GL_CALL_RET(programID, CreateProgram()); in finalize()
444 GL_CALL_RET(location, GetProgramResourceLocation( in resolveProgramResourceLocations()
DGrGLShaderStringBuilder.cpp18 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) macro
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp35 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro
216 GL_CALL_RET(programID, CreateProgram()); in finalize()