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Searched refs:SamplerCore (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp24 SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler &state) in SamplerCore() function in sw::SamplerCore
29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&l… in sampleTexture()
302 Float4 SamplerCore::applySwizzle(const Vector4f &c, VkComponentSwizzle swizzle, bool integer) in applySwizzle()
325 Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int… in offsetSample()
362 Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const F… in sampleFilter()
431 Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Fl… in sampleAniso()
515 Vector4s SamplerCore::sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Flo… in sampleQuad()
527 Vector4s SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const F… in sampleQuad2D()
730 Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4i… in sample3D()
879 Vector4f SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, co… in sampleFloatFilter()
[all …]
DBUILD.gn23 "SamplerCore.hpp",
39 "SamplerCore.cpp",
DCMakeLists.txt29 SamplerCore.cpp
30 SamplerCore.hpp
DSamplerCore.hpp56 class SamplerCore class
59 SamplerCore(Pointer<Byte> &constants, const Sampler &state);
DPixelRoutine.hpp23 class SamplerCore;
DSpirvShaderSampling.cpp155 SamplerCore s(constants, samplerState); in emitSamplerRoutine()
/external/swiftshader/src/Shader/
DSamplerCore.cpp55SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore
59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
275 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
519 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border()
525 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border()
530 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample()
567 …Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleFilter()
668 …Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4… in sampleAniso()
[all …]
DCMakeLists.txt26 SamplerCore.cpp
39 SamplerCore.hpp
DBUILD.gn43 "SamplerCore.cpp",
DSamplerCore.hpp48 class SamplerCore class
51 SamplerCore(Pointer<Byte> &constants, const Sampler::State &state);
DPixelRoutine.hpp23 class SamplerCore;
DVertexProgram.cpp1629 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE()
1669 …return SamplerCore(constants, state.sampler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.… in sampleTexture()
DPixelProgram.cpp789 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture()
1321 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE()
DPixelPipeline.cpp1244 c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy); in sampleTexture()
1254 …c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, … in sampleTexture()
/external/swiftshader/docs/
DIndex.md48 …Core.cpp). Likewise, texture sampling is implemented by [SamplerCore](../src/Shader/SamplerCore.cp…
/external/swiftshader/src/
DAndroid.bp171 "Shader/SamplerCore.cpp",