Searched refs:TapResult (Results 1 – 4 of 4) sorted by relevance
28 void renderEvent(TapResult r){ in renderEvent()30 case TapResult::Success: in renderEvent()33 case TapResult::Early: in renderEvent()36 case TapResult::Late: in renderEvent()
25 enum class TapResult { enum37 TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis);39 void renderEvent(TapResult r);
78 TapResult result = getTapResult(tapTimeInSongMs, nextClapWindowTimeMs); in tap()88 TapResult r; in tick()161 TapResult Game::getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis){ in getTapResult()165 return TapResult::Success; in getTapResult()167 return TapResult::Early; in getTapResult()170 return TapResult::Late; in getTapResult()
73 LockFreeQueue<TapResult, kMaxQueueItems> mUiEvents;79 TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis);