1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef RHYTHMGAME_UTILITYFUNCTIONS_H
18 #define RHYTHMGAME_UTILITYFUNCTIONS_H
19 
20 #include <stdint.h>
21 
22 constexpr int64_t kMillisecondsInSecond = 1000;
23 constexpr int64_t kNanosecondsInMillisecond = 1000000;
24 
25 enum class TapResult {
26     Early,
27     Late,
28     Success
29 };
30 
31 int64_t nowUptimeMillis();
32 
convertFramesToMillis(const int64_t frames,const int sampleRate)33 constexpr int64_t convertFramesToMillis(const int64_t frames, const int sampleRate){
34     return static_cast<int64_t>((static_cast<double>(frames)/ sampleRate) * kMillisecondsInSecond);
35 }
36 
37 TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis);
38 
39 void renderEvent(TapResult r);
40 
41 
42 #endif //RHYTHMGAME_UTILITYFUNCTIONS_H
43