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Searched refs:float3x2 (Results 1 – 19 of 19) sorted by relevance

/external/deqp-deps/glslang/Test/
Dhlsl.type.type.conversion.all.frag34 float3x2 var91 = float(zeros1);
35 float3x2 var98 = float3x2(zeros6);
52 float var7 = float3x2(zeros6);// warning X3206: implicit truncation of vector type
63 float2x2 var59 = float3x2(zeros6);// warning X3206: implicit truncation of vector type
76 float3x2 var99 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
77 float3x2 var100 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
78 float3x2 var101 = float4x2(zeros8);// warning X3206: implicit truncation of vector type
79 float3x2 var102 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
80 float3x2 var103 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
91 …float2 var20 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly conv…
[all …]
Dhlsl.type.type.conversion.valid.frag34 float3x2 var91 = float(zeros1);
35 float3x2 var98 = float3x2(zeros6);
52 float var7 = float3x2(zeros6);// warning X3206: implicit truncation of vector type
63 float2x2 var59 = float3x2(zeros6);// warning X3206: implicit truncation of vector type
76 float3x2 var99 = float3x3(zeros9);// warning X3206: implicit truncation of vector type
77 float3x2 var100 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
78 float3x2 var101 = float4x2(zeros8);// warning X3206: implicit truncation of vector type
79 float3x2 var102 = float4x3(zeros12);// warning X3206: implicit truncation of vector type
80 float3x2 var103 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
Dhlsl.matrixindex.frag2 uniform float3x2 um;
12 const float3x2 m1 = { { 10, 11 }, // row-wise initialization
16 …const float3x2 m2 = { 20, 21, 22, 23, 24, 25 }; // component-wise matrix initialization is allowed
17 …const float3x2 m3 = { 30, 31, 33, 33, 34, 35 }; // component-wise matrix initialization is allowed
Dhlsl.mul-truncate.frag34 float3x2 r32 = mul(m33, m42); // float3x2 = float3x3 * float4x2;
Dhlsl.reflection.vert4 float3x2 m23;
16 float3x2 c_m23;
Dhlsl.templatetypes.frag36 matrix<float, 3, 2> r62 = float3x2(1,2,3,4,5,6);
Dremap.hlsl.templatetypes.none.frag36 matrix<float, 3, 2> r62 = float3x2(1,2,3,4,5,6);
Dremap.hlsl.templatetypes.everything.frag36 matrix<float, 3, 2> r62 = float3x2(1,2,3,4,5,6);
Dhlsl.intrinsics.vert393 float2x3 inFM2x3, float3x2 inFM3x2,
409 float3x2 r12 = mul(inFM3x2, inF0);
Dhlsl.intrinsics.frag464 float2x3 inFM2x3, float3x2 inFM3x2,
480 float3x2 r12 = mul(inFM3x2, inF0);
/external/skia/tests/sksl/shared/
DMatricesNonsquare.metal29 float3x2 m32 = float3x2(32.0);
46 float3x2 _2_m32 = float3x2(32.0);
DResizeMatrixNonsquare.metal16 float3x3 float3x3_from_float3x2(float3x2 x0) {
44 float3x3 h = float3x3_from_float3x2(float3x2(1.0));
/external/skia/resources/sksl/folding/
DMatrixFoldingES3.sksl5 ok = ok && (float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0)));
/external/skia/resources/sksl/shared/
DMatricesNonsquare.sksl6 float3x2 m32 = float3x2(32);
DResizeMatrixNonsquare.sksl6 float3x3 h = float3x3(float3x2(1)); result += h[0][0];
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DUniformBlockToStructuredBufferTranslation.md138 float3x2 GetFloat3x2FromFloat3x4Rowmajor(float3x4 mat)
140 float3x2 res = { 0.0 };
149 float3x2 var = GetFloat3x2FromFloat3x4Rowmajor(bufTranslated[0])
153 When accessing the element of the `buf` variable, we would need to extract a float3x2 from
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dcompatibility.hpp104 …typedef tmat3x2<float, highp> float3x2; //!< \brief single-precision floating-point matrix with … typedef
/external/skia/src/sksl/
Dsksl_gpu.sksl151 float3x2 outerProduct(float2 c, float3 r);
168 float2x3 transpose(float3x2 m);
169 float3x2 transpose(float2x3 m);
/external/skqp/src/sksl/
Dsksl.inc152 float3x2 outerProduct(float2 c, float3 r);
160 float2x3 transpose(float3x2 m);
161 float3x2 transpose(float2x3 m);