/external/angle/src/tests/gl_tests/gles1/ |
D | LightsTest.cpp | 143 glLightfv(GL_LIGHT0 + maxLights, GL_AMBIENT, nullptr); in TEST_P() 157 glLightfv(GL_LIGHT0 + i, GL_TEXTURE_2D, nullptr); in TEST_P() 264 glLightfv(GL_LIGHT0 + i, GL_AMBIENT, &ambient.R); in TEST_P() 269 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &diffuse.R); in TEST_P() 274 glLightfv(GL_LIGHT0 + i, GL_SPECULAR, &specular.R); in TEST_P() 279 glLightfv(GL_LIGHT0 + i, GL_POSITION, position.data()); in TEST_P() 284 glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, direction.data()); in TEST_P() 289 glLightfv(GL_LIGHT0 + i, GL_SPOT_EXPONENT, &spotlightExponent); in TEST_P() 294 glLightfv(GL_LIGHT0 + i, GL_SPOT_CUTOFF, &spotlightCutoffAngle); in TEST_P() 299 glLightfv(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, &attenuationConst); in TEST_P() [all …]
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 238 glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data()); in drawScene() 239 glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data()); in drawScene() 240 glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 241 glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data()); in drawScene() 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 691 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse); in appInit() 692 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in appInit() 693 glLightfv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse); in appInit() 773 glLightfv(GL_LIGHT0, GL_POSITION, light0Position); in configureLightAndMaterial() 774 glLightfv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial() 775 glLightfv(GL_LIGHT2, GL_POSITION, light2Position); in configureLightAndMaterial()
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/external/angle/samples/gles1/ |
D | SimpleLighting.cpp | 79 glLightfv(GL_LIGHT0, GL_POSITION, lightpos); in draw()
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/external/angle/samples/torus_lighting/ |
D | TorusLightingES1.cpp | 59 glLightfv(GL_LIGHT0, GL_POSITION, lightDir); in draw()
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/external/angle/src/libGLESv1_CM/ |
D | libGLESv1_CM.def | 21 glLightfv @19
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D | libGLESv1_CM.cpp | 108 void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) in glLightfv() function
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/external/mesa3d/src/mapi/es1api/ |
D | gles1-symbols.txt | 80 glLightfv
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.def | 111 glLightfv @77
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D | libGLES_CM.lds | 112 glLightfv;
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D | libGLES_CM.hpp | 142 void (GL_APIENTRY *glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
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D | main.cpp | 1028 GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) in glLightfv() function 1517 this->glLightfv = es1::Lightfv; in LibGLES_CMexports()
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/external/mesa3d/src/gallium/targets/osmesa/ |
D | osmesa.mingw.def | 167 glLightfv = glLightfv@12
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D | osmesa.def | 170 glLightfv
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/external/mesa3d/src/gallium/frontends/wgl/ |
D | opengl32.mingw.def | 160 glLightfv = glLightfv@12
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D | opengl32.def | 160 glLightfv
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D | stw_context.c | 765 &glLightfv,
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D | gldrv.h | 194 …void (APIENTRY *glLightfv )( GLenum light, GLenum pname, const GLfloat *params…
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 364 public void glLightfv(int light, int pname, FloatBuffer params) { in glLightfv() method in GLErrorLogger.ErrorLoggingGL 365 ((GL10)mGL).glLightfv(light, pname, params); in glLightfv() 369 public void glLightfv(int light, int pname, float[] params, int offset) { in glLightfv() method in GLErrorLogger.ErrorLoggingGL 370 ((GL10)mGL).glLightfv(light, pname, params, offset); in glLightfv()
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/external/angle/src/libGL/ |
D | libGL_autogen.def | 141 glLightfv
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/external/angle/src/libGLESv2/ |
D | libGLESv2_with_capture_autogen.def | 413 glLightfv
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D | libGLESv2_no_capture_autogen.def | 413 glLightfv
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/external/swiftshader/include/GLES/ |
D | gl.h | 422 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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/external/mesa3d/include/GLES/ |
D | gl.h | 422 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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/external/angle/include/GLES/ |
D | gl.h | 571 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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