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Searched refs:uuuu (Results 1 – 10 of 10) sorted by relevance

/external/capstone/arch/M680X/
Dinsn_props.inc7 { NOG, uuuu, NOR, NOR, false, false }, // INVLD
43 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BCC
45 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BCS
47 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BEQ
48 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BGE
49 { NOG, uuuu, NOR, NOR, false, false }, // BGND
50 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BGT
51 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BHCC
52 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BHCS
53 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BHI
[all …]
DM680XDisassembler.c87 uuuu, enumerator
430 (access_mode == uuuu)) in add_operators_access()
/external/swiftshader/src/Shader/
DSamplerCore.cpp94 Float4 uuuu = u; in sampleTexture() local
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
114 cubeFace(face, uuuu, vvvv, u, v, w, M); in sampleTexture()
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture()
129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture()
303 Float4 uuuu = u; in sampleTexture() local
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
323 cubeFace(face, uuuu, vvvv, u, v, w, M); in sampleTexture()
329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
[all …]
DSamplerCore.hpp80 …void computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &offset, const …
81 …void computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<Byte> &mipmap…
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp538 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleQuad2D() local
545 c = sampleTexel(uuuu, vvvv, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D()
549 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D()
551 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D()
740 Short4 uuuu = address(u_, state.addressingModeU, mipmap); in sample3D() local
746 c_ = sampleTexel(uuuu, vvvv, wwww, 0, offset, sample, mipmap, buffer, function); in sample3D()
762 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING… in sample3D()
1168 void SamplerCore::computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &dsx, Float… in computeLod1D() argument
1174 dudxy = uuuu.yz - uuuu.xx; in computeLod1D()
1192 …e, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, Floa… in computeLod2D() argument
[all …]
DSamplerCore.hpp82 …void computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Short4 &cubeArrayL…
83 …void computeIndices(UInt index[4], Int4 uuuu, Int4 vvvv, Int4 wwww, const Int4 &sample, Int4 valid…
/external/llvm-project/clang/test/Parser/
Drecovery.cpp61 uuuu v; // expected-error {{did you mean 'Uuuu'}}
/external/clang/test/Parser/
Drecovery.cpp61 uuuu v; // expected-error {{did you mean 'Uuuu'}}
/external/ImageMagick/PerlMagick/t/reference/write/
Doutput_p7.miff10 …���Lq�qu������HHHHHHHHHhhir������Ĥ����������������Ĥ�����Ĥ�������������Hq��uuuu���HHHHHHHIimmn�����…
/external/ImageMagick/PerlMagick/t/reference/read/
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