/external/capstone/arch/M680X/ |
D | insn_props.inc | 7 { NOG, uuuu, NOR, NOR, false, false }, // INVLD 43 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BCC 45 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BCS 47 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BEQ 48 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BGE 49 { NOG, uuuu, NOR, NOR, false, false }, // BGND 50 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BGT 51 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BHCC 52 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BHCS 53 { M680X_GRP_JUMP, uuuu, NOR, NOR, false, false }, // BHI [all …]
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D | M680XDisassembler.c | 87 uuuu, enumerator 430 (access_mode == uuuu)) in add_operators_access()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 94 Float4 uuuu = u; in sampleTexture() local 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 114 cubeFace(face, uuuu, vvvv, u, v, w, M); in sampleTexture() 120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() 125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture() 129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture() 303 Float4 uuuu = u; in sampleTexture() local 318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 323 cubeFace(face, uuuu, vvvv, u, v, w, M); in sampleTexture() 329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() [all …]
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D | SamplerCore.hpp | 80 …void computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &offset, const … 81 …void computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<Byte> &mipmap…
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 538 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleQuad2D() local 545 c = sampleTexel(uuuu, vvvv, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D() 549 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D() 551 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D() 740 Short4 uuuu = address(u_, state.addressingModeU, mipmap); in sample3D() local 746 c_ = sampleTexel(uuuu, vvvv, wwww, 0, offset, sample, mipmap, buffer, function); in sample3D() 762 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING… in sample3D() 1168 void SamplerCore::computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &dsx, Float… in computeLod1D() argument 1174 dudxy = uuuu.yz - uuuu.xx; in computeLod1D() 1192 …e, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, Floa… in computeLod2D() argument [all …]
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D | SamplerCore.hpp | 82 …void computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Short4 &cubeArrayL… 83 …void computeIndices(UInt index[4], Int4 uuuu, Int4 vvvv, Int4 wwww, const Int4 &sample, Int4 valid…
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/external/llvm-project/clang/test/Parser/ |
D | recovery.cpp | 61 uuuu v; // expected-error {{did you mean 'Uuuu'}}
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/external/clang/test/Parser/ |
D | recovery.cpp | 61 uuuu v; // expected-error {{did you mean 'Uuuu'}}
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/external/ImageMagick/PerlMagick/t/reference/write/ |
D | output_p7.miff | 10 …���Lq�qu������HHHHHHHHHhhir������Ĥ����������������Ĥ�����Ĥ�������������Hq��uuuu���HHHHHHHIimmn�����…
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/external/ImageMagick/PerlMagick/t/reference/read/ |
D | input_gif87.miff | 50 (:O���������̜<>���ȅcchbcgciajjbd{uuuu�nmz{qd�hhhl���2ھ��������)L����������A>F����ccfh�c�`bcd…
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