Searched refs:writeR (Results 1 – 2 of 2) sorted by relevance
424 bool writeR = state.writeRed; in write() local428 bool writeRGBA = writeR && writeG && writeB && writeA; in write()448 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()461 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()477 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()490 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()497 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()502 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()513 if(writeR) { *Pointer<Float>(element) = c.x; } in write()523 if(writeR) { *Pointer<Float>(element) = c.x; } in write()[all …]
515 bool writeR = state.writeRed; in write() local519 bool writeRGBA = writeR && writeG && writeB && writeA; in write()524 if(writeR | writeG) in write()526 if(!writeR) in write()544 if(writeR || writeG || writeB || writeA) in write()546 …*Pointer<UShort>(element) = (writeR ? ((UShort(RoundInt(Float(c.x))) & UShort(0xF)) << UShort(12))… in write()563 (writeR ? 0x00F0 : 0x0000) | in write()586 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()593 if(writeR) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.x))); } in write()599 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()[all …]