Home
last modified time | relevance | path

Searched refs:secondLOD (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.hpp67 …le, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction…
68 …const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction…
69 …const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction…
70 …4 &v, Float4 &w, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction…
72 …le, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction…
73 …a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction…
74 …a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction…
75 …w, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction…
88 …er<Byte> &texture, Pointer<Byte> &mipmap, Pointer<Byte> &buffer, const Float &lod, bool secondLOD);
DSamplerCore.cpp431 …le, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction… in sampleAniso() argument
437 c = sampleQuad(texture, u, v, w, a, offset, sample, lod, secondLOD, function); in sampleAniso()
468 c = sampleQuad(texture, u0, v0, w, a, offset, sample, lod, secondLOD, function); in sampleAniso()
515 …const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sampleQuad() argument
519 return sampleQuad2D(texture, u, v, w, a, offset, sample, lod, secondLOD, function); in sampleQuad()
523 return sample3D(texture, u, v, w, offset, sample, lod, secondLOD, function); in sampleQuad()
527 …const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sampleQuad2D() argument
536 selectMipmap(texture, mipmap, buffer, lod, secondLOD); in sampleQuad2D()
730 …&v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sample3D() argument
738 selectMipmap(texture, mipmap, buffer, lod, secondLOD); in sample3D()
[all …]
/external/swiftshader/src/Shader/
DSamplerCore.hpp64 …d, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction…
65 …, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction…
66 …, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction…
67 …re, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction…
69 …d, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction…
70 …, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction…
71 …, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction…
72 …re, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction…
85 …&texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD);
DSamplerCore.cpp668 …d, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction… in sampleAniso() argument
674 c = sampleQuad(texture, u, v, w, offset, lod, face, secondLOD, function); in sampleAniso()
705 c = sampleQuad(texture, u0, v0, w, offset, lod, face, secondLOD, function); in sampleAniso()
728 …, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction… in sampleQuad() argument
732 return sampleQuad2D(texture, u, v, w, offset, lod, face, secondLOD, function); in sampleQuad()
736 return sample3D(texture, u, v, w, offset, lod, secondLOD, function); in sampleQuad()
740 …, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction… in sampleQuad2D() argument
750 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sampleQuad2D()
935 … Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction… in sample3D() argument
945 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sample3D()
[all …]