1# This is the raw input file that (along with GrSharedEnums.h) is used to generate 2# sksl_fp.sksl. 3 4// defines built-in interfaces supported by SkiaSL fragment shaders 5 6layout(builtin=15) in float4 sk_FragCoord; 7 8// 9999 is a sentinel value that causes us to ignore these declarations, beyond adding them to the 9// symbol table. 10layout(builtin=9999) float4 gl_LastFragData[1]; 11layout(builtin=9999) half4 gl_LastFragColor; 12layout(builtin=9999) half4 gl_LastFragColorARM; 13layout(builtin=9999) half4 gl_SecondaryFragColorEXT; 14 15half4 sample(fragmentProcessor fp); 16half4 sample(fragmentProcessor fp, float2 coords); 17 18half4 sample(fragmentProcessor fp, half4 input); 19half4 sample(fragmentProcessor fp, float2 coords, half4 input); 20