Searched refs:mRenderThread (Results 1 – 15 of 15) sorted by relevance
42 : mRenderThread(thread) in CanvasContext()51 mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord()); in CanvasContext()52 mRenderThread.renderState().registerCanvasContext(this); in CanvasContext()58 mRenderThread.renderState().unregisterCanvasContext(this); in ~CanvasContext()93 mRenderThread.removeFrameCallback(this); in setSurface()117 mCanvas = new OpenGLRenderer(mRenderThread.renderState()); in initialize()127 return mRenderThread.removeFrameCallback(this); in pauseSurface()156 mRenderThread.removeFrameCallback(this); in prepareTree()188 mRenderThread.postFrameCallback(this); in prepareTree()194 mRenderThread.removeFrameCallback(this); in stopDrawing()[all …]
35 : mRenderThread(NULL) in DrawFrameTask()47 mRenderThread = thread; in setContext()88 mRenderThread->queue(this); in postAndWait()101 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState()); in run()125 mRenderThread->timeLord().vsyncReceived(mFrameTimeNanos); in syncFrameState()
62 : mRenderThread(RenderThread::getInstance()) in RenderProxy()67 args->thread = &mRenderThread; in RenderProxy()70 mDrawFrameTask.setContext(&mRenderThread, mContext); in RenderProxy()101 args->thread = &mRenderThread; in setFrameInterval()264 args->thread = &mRenderThread; in createTextureLayer()371 mRenderThread.queueAtFront(task); in notifyFramePending()405 args->thread = &mRenderThread; in setTextureAtlas()414 mRenderThread.queue(task); in post()422 mRenderThread.queue(&syncTask); in postAndWait()
68 : mRenderThread(thread) in EglManager()100 mRenderThread.renderState().onGLContextCreated(); in initialize()178 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, in initAtlas()220 mRenderThread.renderState().onGLContextDestroyed(); in destroy()
130 RenderThread* mRenderThread; member in android::uirenderer::renderthread::DispatchFrameCallbacks132 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {} in DispatchFrameCallbacks()135 mRenderThread->dispatchFrameCallbacks(); in run()
77 RenderThread* mRenderThread; variable
69 RenderThread& mRenderThread; variable
120 RenderThread& mRenderThread; variable
104 RenderThread& mRenderThread;
40 private RenderThread mRenderThread; field in BlockingGLTextureView48 if (mRenderThread != null) { in setRenderer()51 mRenderThread = new RenderThread(renderer); in setRenderer()55 mRenderThread.render(); in render()59 if (mRenderThread != null) { in destroy()60 mRenderThread.finish(); in destroy()61 mRenderThread = null; in destroy()68 mRenderThread.setSurface(surface); in onSurfaceTextureAvailable()69 mRenderThread.setSize(width, height); in onSurfaceTextureAvailable()75 mRenderThread.setSize(width, height); in onSurfaceTextureSizeChanged()[all …]
25 : mRenderThread(thread) in RenderState()160 mRenderThread.eglManager().requireGlContext(); in requireGLContext()184 mRenderThread.queue(new DecStrongTask(object)); in postDecStrong()
34 , mRenderThread(thread) { in DeferredLayerUpdater()119 mRenderThread.eglManager().requireGlContext(); in detachSurfaceTexture()
101 renderthread::RenderThread& mRenderThread; variable
90 renderthread::RenderThread& mRenderThread; variable
55 private RenderThread mRenderThread; field in GLTextureViewActivity92 mRenderThread = new RenderThread(getResources(), surface); in onSurfaceTextureAvailable()93 mRenderThread.start(); in onSurfaceTextureAvailable()116 mRenderThread.finish(); in onSurfaceTextureDestroyed()118 mRenderThread.join(); in onSurfaceTextureDestroyed()