/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 478 bool compileShader (deUint32 shader) const; 652 bool compileShader (deUint32 shader) const; 1710 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles2::Performance::ShaderCompilerCase 1714 gl.compileShader(shader); in compileShader() 1866 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate() 1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate() 1918 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate() 1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate() 2400 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles2::Performance::InvalidShaderCompilerCase 2404 gl.compileShader(shader); in compileShader() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 478 bool compileShader (deUint32 shader) const; 652 bool compileShader (deUint32 shader) const; 1730 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles3::Performance::ShaderCompilerCase 1734 gl.compileShader(shader); in compileShader() 1886 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate() 1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate() 1938 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate() 1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate() 2420 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles3::Performance::InvalidShaderCompilerCase 2424 gl.compileShader(shader); in compileShader() [all …]
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 156 gl.compileShader(vertexShader); in createGLES2Program() 160 gl.compileShader(fragmentShader); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 124 gl.compileShader(vertexShader); in createGLES2Program() 128 gl.compileShader(fragmentShader); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 124 gl.compileShader(vertexShader); in createGLES2Program() 128 gl.compileShader(fragmentShader); in createGLES2Program()
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D | teglGLES2SharingTests.cpp | 840 GLU_CHECK_GLW_CALL(m_gl, compileShader(m_shader)); in createResource() 921 GLU_CHECK_GLW_CALL(m_gl, compileShader(otherShader)); in renderResource()
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D | teglGLES2SharedRenderingPerfTests.cpp | 353 gl.compileShader(vertexShader); in createProgram() 355 gl.compileShader(fragmentShader); in createProgram()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 26 gl->compileShader = &glCompileShader;
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D | glwInitES30Direct.inl | 39 gl->compileShader = &glCompileShader;
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D | glwInitES20.inl | 26 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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D | glwInitES31Direct.inl | 43 gl->compileShader = &glCompileShader;
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D | glwFunctions.inl | 76 glCompileShaderFunc compileShader; variable
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D | glwInitES30.inl | 39 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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D | glwInitGL31.inl | 40 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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D | glwInitGL30.inl | 40 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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D | glwInitGL32.inl | 41 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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D | glwInitES31.inl | 43 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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D | glwInitGL33.inl | 43 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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D | glwInitGL40.inl | 49 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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D | glwInitGL42.inl | 53 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 43 dst->compileShader = src.compileShader;
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D | gluShaderProgram.cpp | 86 m_gl.compileShader(m_shader); in compile()
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 238 static inline bool compileShader (const deUint32 shaderGL) in compileShader() function 745 const bool vertCompileOk = compileShader(m_vertShaderGL); in build() 746 const bool fragCompileOk = compileShader(m_fragShaderGL); in build()
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D | glsAttributeLocationTests.cpp | 435 gl.compileShader(vertexShader); in createAndAttachShaders() 436 gl.compileShader(fragmentShader); in createAndAttachShaders()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 76 gl->compileShader = glCompileShader;
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