/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 392 gl.pixelStorei(GL_UNPACK_ALIGNMENT, 4); in resetStateES() 393 gl.pixelStorei(GL_PACK_ALIGNMENT, 4); in resetStateES() 397 gl.pixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); in resetStateES() 398 gl.pixelStorei(GL_UNPACK_SKIP_IMAGES, 0); in resetStateES() 399 gl.pixelStorei(GL_UNPACK_ROW_LENGTH, 0); in resetStateES() 400 gl.pixelStorei(GL_UNPACK_SKIP_ROWS, 0); in resetStateES() 401 gl.pixelStorei(GL_UNPACK_SKIP_PIXELS, 0); in resetStateES() 403 gl.pixelStorei(GL_PACK_ROW_LENGTH, 0); in resetStateES() 404 gl.pixelStorei(GL_PACK_SKIP_ROWS, 0); in resetStateES() 405 gl.pixelStorei(GL_PACK_SKIP_PIXELS, 0); in resetStateES() [all …]
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D | gluPixelTransfer.cpp | 60 gl.pixelStorei(GL_PACK_ALIGNMENT, getTransferAlignment(dst.getFormat())); in readPixels() 79 gl.pixelStorei(GL_UNPACK_ALIGNMENT, getTransferAlignment(src.getFormat())); in texImage2D() 99 gl.pixelStorei(GL_UNPACK_ALIGNMENT, getTransferAlignment(src.getFormat())); in texImage3D() 118 gl.pixelStorei(GL_UNPACK_ALIGNMENT, getTransferAlignment(src.getFormat())); in texSubImage2D() 138 gl.pixelStorei(GL_UNPACK_ALIGNMENT, getTransferAlignment(src.getFormat())); in texSubImage3D()
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D | gluTexture.cpp | 86 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); in upload() 169 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); in upload() 354 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); in upload() 475 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); in upload() 562 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); in upload() 684 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); in upload() 775 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); in upload()
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D | gluES3PlusWrapperFuncs.inl | 190 dst->pixelStorei = src.pixelStorei;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 96 gl->pixelStorei = &glPixelStorei;
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D | glwInitES30Direct.inl | 163 gl->pixelStorei = &glPixelStorei;
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D | glwInitES20.inl | 96 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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D | glwInitES31Direct.inl | 190 gl->pixelStorei = &glPixelStorei;
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D | glwFunctions.inl | 376 glPixelStoreiFunc pixelStorei; variable
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D | glwInitES30.inl | 163 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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D | glwInitGL31.inl | 171 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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D | glwInitGL30.inl | 162 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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D | glwInitGL32.inl | 185 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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D | glwInitES31.inl | 190 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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D | glwInitGL33.inl | 197 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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D | glwInitGL40.inl | 224 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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D | glwInitGL42.inl | 250 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 856 context.pixelStorei(GL_UNPACK_ALIGNMENT, 1); in render() 878 context.pixelStorei(GL_UNPACK_ALIGNMENT, 1); in render()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 76 virtual void pixelStorei (deUint32 pname, int param);
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D | sglrContext.hpp | 64 virtual void pixelStorei (deUint32 pname, int param) = DE_NULL;
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D | sglrContextWrapper.cpp | 116 m_curCtx->pixelStorei(pname, param); in glPixelStorei()
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D | sglrGLContext.cpp | 260 void GLContext::pixelStorei (deUint32 pname, int param) in pixelStorei() function in sglr::GLContext
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D | sglrReferenceContext.hpp | 627 virtual void pixelStorei (deUint32 pname, int param);
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 208 gl.pixelStorei (GL_UNPACK_ALIGNMENT, m_alignment); in init()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 376 gl->pixelStorei = glPixelStorei;
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