Searched refs:referenceAsGLintMax (Results 1 – 4 of 4) sorted by relevance
325 const GLint referenceAsGLintMax[] = in verifyFloat2Expanded() local337 if (floatVector2[0] < referenceAsGLintMin[0] || floatVector2[0] > referenceAsGLintMax[0] || in verifyFloat2Expanded()338 floatVector2[1] < referenceAsGLintMin[1] || floatVector2[1] > referenceAsGLintMax[1]) in verifyFloat2Expanded()342 << "[" << toHex(referenceAsGLintMin[0]) << " " << toHex(referenceAsGLintMax[0]) << "], " in verifyFloat2Expanded()343 << "[" << toHex(referenceAsGLintMin[1]) << " " << toHex(referenceAsGLintMax[1]) << "]" in verifyFloat2Expanded()365 const GLint referenceAsGLintMax[] = in verifyFloat4Color() local379 if (floatVector4[0] < referenceAsGLintMin[0] || floatVector4[0] > referenceAsGLintMax[0] || in verifyFloat4Color()380 floatVector4[1] < referenceAsGLintMin[1] || floatVector4[1] > referenceAsGLintMax[1] || in verifyFloat4Color()381 floatVector4[2] < referenceAsGLintMin[2] || floatVector4[2] > referenceAsGLintMax[2] || in verifyFloat4Color()382 floatVector4[3] < referenceAsGLintMin[3] || floatVector4[3] > referenceAsGLintMax[3]) in verifyFloat4Color()[all …]
154 const GLint referenceAsGLintMax[] = in verifyCurrentVertexAttribConversion() local162 if (attribValue[0] < referenceAsGLintMin[0] || attribValue[0] > referenceAsGLintMax[0] || in verifyCurrentVertexAttribConversion()163 attribValue[1] < referenceAsGLintMin[1] || attribValue[1] > referenceAsGLintMax[1] || in verifyCurrentVertexAttribConversion()164 attribValue[2] < referenceAsGLintMin[2] || attribValue[2] > referenceAsGLintMax[2] || in verifyCurrentVertexAttribConversion()165 attribValue[3] < referenceAsGLintMin[3] || attribValue[3] > referenceAsGLintMax[3]) in verifyCurrentVertexAttribConversion()169 << "[" << referenceAsGLintMin[0] << " " << referenceAsGLintMax[0] << "], " in verifyCurrentVertexAttribConversion()170 << "[" << referenceAsGLintMin[1] << " " << referenceAsGLintMax[1] << "], " in verifyCurrentVertexAttribConversion()171 << "[" << referenceAsGLintMin[2] << " " << referenceAsGLintMax[2] << "], " in verifyCurrentVertexAttribConversion()172 << "[" << referenceAsGLintMin[3] << " " << referenceAsGLintMax[3] << "]" in verifyCurrentVertexAttribConversion()
364 const GLint referenceAsGLintMax[] = in verifyFloat2Expanded() local370 if (floatVector2[0] < referenceAsGLintMin[0] || floatVector2[0] > referenceAsGLintMax[0] || in verifyFloat2Expanded()371 floatVector2[1] < referenceAsGLintMin[1] || floatVector2[1] > referenceAsGLintMax[1]) in verifyFloat2Expanded()375 << "[" << toHex(referenceAsGLintMin[0]) << " " << toHex(referenceAsGLintMax[0]) << "], " in verifyFloat2Expanded()376 << "[" << toHex(referenceAsGLintMin[1]) << " " << toHex(referenceAsGLintMax[1]) << "]" in verifyFloat2Expanded()404 const GLint referenceAsGLintMax[] = in verifyFloat4Color() local412 if (floatVector4[0] < referenceAsGLintMin[0] || floatVector4[0] > referenceAsGLintMax[0] || in verifyFloat4Color()413 floatVector4[1] < referenceAsGLintMin[1] || floatVector4[1] > referenceAsGLintMax[1] || in verifyFloat4Color()414 floatVector4[2] < referenceAsGLintMin[2] || floatVector4[2] > referenceAsGLintMax[2] || in verifyFloat4Color()415 floatVector4[3] < referenceAsGLintMin[3] || floatVector4[3] > referenceAsGLintMax[3]) in verifyFloat4Color()[all …]
213 const GLint referenceAsGLintMax[] = in verifyCurrentVertexAttribConversion() local221 if (attribValue[0] < referenceAsGLintMin[0] || attribValue[0] > referenceAsGLintMax[0] || in verifyCurrentVertexAttribConversion()222 attribValue[1] < referenceAsGLintMin[1] || attribValue[1] > referenceAsGLintMax[1] || in verifyCurrentVertexAttribConversion()223 attribValue[2] < referenceAsGLintMin[2] || attribValue[2] > referenceAsGLintMax[2] || in verifyCurrentVertexAttribConversion()224 attribValue[3] < referenceAsGLintMin[3] || attribValue[3] > referenceAsGLintMax[3]) in verifyCurrentVertexAttribConversion()228 << "[" << referenceAsGLintMin[0] << " " << referenceAsGLintMax[0] << "], " in verifyCurrentVertexAttribConversion()229 << "[" << referenceAsGLintMin[1] << " " << referenceAsGLintMax[1] << "], " in verifyCurrentVertexAttribConversion()230 << "[" << referenceAsGLintMin[2] << " " << referenceAsGLintMax[2] << "], " in verifyCurrentVertexAttribConversion()231 << "[" << referenceAsGLintMin[3] << " " << referenceAsGLintMax[3] << "]" in verifyCurrentVertexAttribConversion()