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Searched refs:shaderSource (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp78 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc…
82 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument
87 m_vertShaderSource = shaderSource; in ShaderReturnCase()
99 m_fragShaderSource = shaderSource; in ShaderReturnCase()
Des3fShaderDiscardTests.cpp55 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc…
68 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument
73 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
Des3fShaderApiTests.cpp423 const char* shaderSource = getSimpleShaderSource(m_shaderType); in test() local
428 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp83 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc…
92 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument
98 m_vertShaderSource = shaderSource; in ShaderReturnCase()
108 m_fragShaderSource = shaderSource; in ShaderReturnCase()
Des2fShaderDiscardTests.cpp61 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc…
74 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument
79 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
Des2fShaderApiTests.cpp369 const char* shaderSource = getSimpleShaderSource(m_shaderType); in test() local
374 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/
DGLSLLoader.java55 private String shaderSource; field in GLSLLoader.DependencyNode
66 this.shaderSource = source; in setSource()
168 sb.append(indepnNode.shaderSource).append('\n'); in resolveDependencies()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp301 … operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_ba… in operator <<()
DgluES3PlusWrapperContext.cpp426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* cons… in shaderSource() function
439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); in shaderSource()
443 context->gl.shaderSource(shader, count, strings, length); in shaderSource()
516 dst->shaderSource = shaderSource; in initFunctions()
DgluES3PlusWrapperFuncs.inl241 dst->shaderSource = src.shaderSource;
DgluShaderProgram.cpp67 m_gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths); in setSources()
/external/deqp/modules/glshared/
DglsShaderLibrary.hpp45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
DglsShaderLibrary.cpp1448 vector<tcu::TestNode*> ShaderLibrary::parseShader (const char* shaderSource) in parseShader() argument
1451 vector<tcu::TestNode*> nodes = parser.parse(shaderSource); in parseShader()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
DteglGLES2SharingTests.cpp829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); in createResource()
833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); in createResource()
908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); in renderResource()
914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); in renderResource()
DteglGLES2SharedRenderingPerfTests.cpp324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram()
326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram()
349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
DteglNativeColorMappingTests.cpp123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
DteglNativeCoordMappingTests.cpp123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl104 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
DglwInitES30Direct.inl180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
DglwInitES20.inl104 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
DglwInitES31Direct.inl241 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
DglwFunctions.inl464 glShaderSourceFunc shaderSource; variable
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1706 gl.shaderSource(vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
1707 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
2396 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
2397 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1726 gl.shaderSource(vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
1727 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
2416 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
2417 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()

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