/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 78 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… 82 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument 87 m_vertShaderSource = shaderSource; in ShaderReturnCase() 99 m_fragShaderSource = shaderSource; in ShaderReturnCase()
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D | es3fShaderDiscardTests.cpp | 55 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… 68 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument 73 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
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D | es3fShaderApiTests.cpp | 423 const char* shaderSource = getSimpleShaderSource(m_shaderType); in test() local 428 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 83 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… 92 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument 98 m_vertShaderSource = shaderSource; in ShaderReturnCase() 108 m_fragShaderSource = shaderSource; in ShaderReturnCase()
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D | es2fShaderDiscardTests.cpp | 61 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… 74 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument 79 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
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D | es2fShaderApiTests.cpp | 369 const char* shaderSource = getSimpleShaderSource(m_shaderType); in test() local 374 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/ |
D | GLSLLoader.java | 55 private String shaderSource; field in GLSLLoader.DependencyNode 66 this.shaderSource = source; in setSource() 168 sb.append(indepnNode.shaderSource).append('\n'); in resolveDependencies()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 301 … operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_ba… in operator <<()
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D | gluES3PlusWrapperContext.cpp | 426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* cons… in shaderSource() function 439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); in shaderSource() 443 context->gl.shaderSource(shader, count, strings, length); in shaderSource() 516 dst->shaderSource = shaderSource; in initFunctions()
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D | gluES3PlusWrapperFuncs.inl | 241 dst->shaderSource = src.shaderSource;
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D | gluShaderProgram.cpp | 67 m_gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths); in setSources()
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/external/deqp/modules/glshared/ |
D | glsShaderLibrary.hpp | 45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
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D | glsShaderLibrary.cpp | 1448 vector<tcu::TestNode*> ShaderLibrary::parseShader (const char* shaderSource) in parseShader() argument 1451 vector<tcu::TestNode*> nodes = parser.parse(shaderSource); in parseShader()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
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D | teglGLES2SharingTests.cpp | 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); in createResource() 833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); in createResource() 908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); in renderResource() 914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); in renderResource()
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D | teglGLES2SharedRenderingPerfTests.cpp | 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram() 326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram() 347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram() 349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
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D | teglNativeColorMappingTests.cpp | 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 104 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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D | glwInitES30Direct.inl | 180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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D | glwInitES20.inl | 104 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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D | glwInitES31Direct.inl | 241 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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D | glwFunctions.inl | 464 glShaderSourceFunc shaderSource; variable
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1706 gl.shaderSource(vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources() 1707 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources() 2396 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources() 2397 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1726 gl.shaderSource(vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources() 1727 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources() 2416 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources() 2417 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
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