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Searched refs:DeferStateStruct (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h91 struct DeferStateStruct : public PlaybackStateStruct { struct
92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() function
DDeferredDisplayList.h82 friend struct DeferStateStruct; // used to give access to allocator
DDisplayListOp.h75 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
90 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
114 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
276 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
302 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
340 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
534 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
1429 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
DRenderNode.h109 void defer(DeferStateStruct& deferStruct, const int level);
DLayer.h52 struct DeferStateStruct;
DRenderNode.cpp590 DeferOperationHandler(DeferStateStruct& deferStruct, int level) in DeferOperationHandler()
603 DeferStateStruct& mDeferStruct;
607 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { in defer()
DLayer.cpp238 DeferStateStruct deferredState(*deferredList, *renderer, in defer()
DOpenGLRenderer.cpp1504 DeferStateStruct deferStruct(deferredList, *this, replayFlags);