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Searched refs:mMaxTextureSize (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DPathCache.h262 if (width > mMaxTextureSize || height > mMaxTextureSize) { in checkTextureSize()
264 width, height, mMaxTextureSize, mMaxTextureSize); in checkTextureSize()
298 uint32_t mMaxTextureSize;
304 GLuint mMaxTextureSize; variable
DTextureCache.cpp66 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); in TextureCache()
67 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); in TextureCache()
135 if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { in canMakeTextureFromBitmap()
137 bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize); in canMakeTextureFromBitmap()
DPathCache.cpp154 mMaxTextureSize = maxTextureSize; in PathCache()
309 TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) { in PathProcessor()
327 if (width <= mMaxTextureSize && height <= mMaxTextureSize) { in onProcess()
DTextureCache.h162 GLint mMaxTextureSize; variable
DGradientCache.cpp79 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); in GradientCache()
159 info.width = min(width, uint32_t(mMaxTextureSize)); in getGradientInfo()
DGradientCache.h182 GLint mMaxTextureSize; variable
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES11RenderEngine.h40 GLint mMaxTextureSize; variable
DGLES20RenderEngine.cpp45 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); in GLES20RenderEngine()
69 return mMaxTextureSize; in getMaxTextureSize()
DGLES11RenderEngine.cpp36 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); in GLES11RenderEngine()
62 return mMaxTextureSize; in getMaxTextureSize()
DGLES20RenderEngine.h42 GLint mMaxTextureSize; variable