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Searched refs:LayerRenderer (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DLayerRenderer.cpp38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer) in LayerRenderer() function in android::uirenderer::LayerRenderer
43 LayerRenderer::~LayerRenderer() { in ~LayerRenderer()
46 void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, in prepareDirty()
70 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { in clear()
82 bool LayerRenderer::finish() { in finish()
94 GLuint LayerRenderer::getTargetFbo() const { in getTargetFbo()
98 bool LayerRenderer::suppressErrorChecks() const { in suppressErrorChecks()
106 bool LayerRenderer::hasLayer() const { in hasLayer()
110 void LayerRenderer::ensureStencilBuffer() { in ensureStencilBuffer()
118 Region* LayerRenderer::getRegion() const { in getRegion()
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DLayerRenderer.h47 class LayerRenderer: public OpenGLRenderer {
49 LayerRenderer(RenderState& renderState, Layer* layer);
50 virtual ~LayerRenderer();
DLayer.cpp83 renderer.reset(new LayerRenderer(renderState, this)); in requireRenderer()
159 if (flush) LayerRenderer::flushLayer(renderState, this); in removeFbo()
DDeferredLayerUpdater.cpp115 LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, in doUpdateTexImage()
DRenderNode.cpp166 LayerRenderer::destroyLayer(mLayer); in pushLayerUpdate()
174 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); in pushLayerUpdate()
179 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { in pushLayerUpdate()
180 LayerRenderer::destroyLayer(mLayer); in pushLayerUpdate()
360 LayerRenderer::destroyLayer(mLayer); in destroyHardwareResources()
DAndroid.common.mk58 LayerRenderer.cpp \
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp362 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap); in copyLayerInto()
399 return LayerRenderer::createTextureLayer(mRenderThread.renderState()); in createTextureLayer()