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Searched defs:program (Results 1 – 25 of 30) sorted by relevance

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/cts/tests/openglperf2/jni/graphics/
DProgramNode.cpp17 ProgramNode::ProgramNode(Program& program) : in ProgramNode()
21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DTransformationNode.cpp24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before()
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after()
DTexturedMeshNode.cpp21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DPerspectiveMeshNode.cpp23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before()
64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DSceneGraphNode.cpp26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw()
DGLUtils.cpp166 GLuint program = glCreateProgram(); in createProgram() local
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
/cts/tests/tests/opengl/libopengltest/
Dattach_shader_nine.cpp27 GLuint program = glCreateProgram(); in attachShaderNine() local
Dattach_shader_eight.cpp28 GLuint program = glCreateProgram(); in attachShaderEight() local
Dattach_shader_six.cpp29 GLuint program = glCreateProgram(); in attachShaderSix() local
Dattach_shader_seven.cpp29 GLuint program = glCreateProgram(); in attachShaderSeven() local
Dattach_shader_three.cpp35 GLuint program = glCreateProgram(); in attachShaderThree() local
Dattach_shader_four.cpp26 GLuint program = glCreateProgram(); in attachShaderFour() local
Dattach_shader_ten.cpp28 GLuint program = glCreateProgram(); in attachShaderTen() local
Dattach_shader_eleven.cpp29 GLuint program = glCreateProgram(); in attachShaderEleven() local
Dattach_shader_two.cpp29 GLuint program = glCreateProgram(); in attachShaderTwo() local
Dattach_shader_five.cpp28 GLuint program = glCreateProgram(); in attachShaderFive() local
Dattach_shader_one.cpp43 GLuint program = glCreateProgram(); in attachShaderOne() local
/cts/tests/tests/graphics/src/android/opengl/cts/
DOpenGlEsVersionCtsActivity.java200 private boolean compileShaderAndAttach(int program, int shaderType, String source) { in compileShaderAndAttach()
279 int program = GLES31.glCreateProgram(); in checkAepEs31Support() local
DEglConfigGLSurfaceView.java172 int program = GLES20.glCreateProgram(); in createProgram() local
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dutils.cpp44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) { in LinkProgram()
/cts/tests/tests/media/src/android/media/cts/
DTextureRender.java220 int program = GLES20.glCreateProgram(); in createProgram() local
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
DCtsMediaTextureRender.java224 int program = GLES20.glCreateProgram(); in createProgram() local
/cts/tests/tests/mediastress/src/android/mediastress/cts/
DSurfaceTextureRenderer.java271 int program = GLES20.glCreateProgram(); in createProgram() local

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