Searched refs:glActiveTexture (Results 1 – 15 of 15) sorted by relevance
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 11 {"glActiveTexture", (void*)glActiveTexture},
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D | gl2_client_context.h | 13 glActiveTexture_client_proc_t glActiveTexture; member
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D | gl2_client_context.cpp | 13 glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); in initDispatchByName()
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D | gl2_entry.cpp | 9 void glActiveTexture(GLenum texture); 226 void glActiveTexture(GLenum texture) in glActiveTexture() function 229 ctx->glActiveTexture(ctx, texture); in glActiveTexture()
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D | GL2Encoder.cpp | 121 OVERRIDE(glActiveTexture); in GL2Encoder()
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D | gl2_enc.cpp | 4982 this->glActiveTexture = &glActiveTexture_enc; in gl2_encoder_context_t()
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
D | gles_ftable.h | 58 {"glActiveTexture", (void *)glActiveTexture},
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D | gles_dispatch.h | 61 glActiveTexture_t glActiveTexture; member 333 …veTexture(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; … in set_glActiveTexture()
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D | gles.cpp | 246 void glActiveTexture(GLenum texture) in glActiveTexture() function 248 getDispatch()->glActiveTexture(texture); in glActiveTexture()
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
D | gl_ftable.h | 49 {"glActiveTexture", (void*)glActiveTexture},
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D | gl_client_context.h | 51 glActiveTexture_client_proc_t glActiveTexture; member
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D | gl_client_context.cpp | 51 glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); in initDispatchByName()
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D | gl_entry.cpp | 47 void glActiveTexture(GLenum texture); 537 void glActiveTexture(GLenum texture) in glActiveTexture() function 540 ctx->glActiveTexture(ctx, texture); in glActiveTexture()
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D | GLEncoder.cpp | 998 OVERRIDE(glActiveTexture); in GLEncoder()
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D | gl_enc.cpp | 8209 this->glActiveTexture = &glActiveTexture_enc; in gl_encoder_context_t()
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