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Searched refs:glActiveTexture (Results 1 – 15 of 15) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_ftable.h11 {"glActiveTexture", (void*)glActiveTexture},
Dgl2_client_context.h13 glActiveTexture_client_proc_t glActiveTexture; member
Dgl2_client_context.cpp13 glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); in initDispatchByName()
Dgl2_entry.cpp9 void glActiveTexture(GLenum texture);
226 void glActiveTexture(GLenum texture) in glActiveTexture() function
229 ctx->glActiveTexture(ctx, texture); in glActiveTexture()
DGL2Encoder.cpp121 OVERRIDE(glActiveTexture); in GL2Encoder()
Dgl2_enc.cpp4982 this->glActiveTexture = &glActiveTexture_enc; in gl2_encoder_context_t()
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
Dgles_ftable.h58 {"glActiveTexture", (void *)glActiveTexture},
Dgles_dispatch.h61 glActiveTexture_t glActiveTexture; member
333 …veTexture(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; … in set_glActiveTexture()
Dgles.cpp246 void glActiveTexture(GLenum texture) in glActiveTexture() function
248 getDispatch()->glActiveTexture(texture); in glActiveTexture()
/device/generic/goldfish/opengl/system/GLESv1_enc/
Dgl_ftable.h49 {"glActiveTexture", (void*)glActiveTexture},
Dgl_client_context.h51 glActiveTexture_client_proc_t glActiveTexture; member
Dgl_client_context.cpp51 glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); in initDispatchByName()
Dgl_entry.cpp47 void glActiveTexture(GLenum texture);
537 void glActiveTexture(GLenum texture) in glActiveTexture() function
540 ctx->glActiveTexture(ctx, texture); in glActiveTexture()
DGLEncoder.cpp998 OVERRIDE(glActiveTexture); in GLEncoder()
Dgl_enc.cpp8209 this->glActiveTexture = &glActiveTexture_enc; in gl_encoder_context_t()