Searched refs:glDeleteTextures (Results 1 – 15 of 15) sorted by relevance
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 44 {"glDeleteTextures", (void*)glDeleteTextures},
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D | gl2_client_context.h | 46 glDeleteTextures_client_proc_t glDeleteTextures; member
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D | gl2_client_context.cpp | 46 glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData); in initDispatchByName()
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D | gl2_entry.cpp | 42 void glDeleteTextures(GLsizei n, const GLuint* textures); 427 void glDeleteTextures(GLsizei n, const GLuint* textures) in glDeleteTextures() function 431 ctx->glDeleteTextures(ctx, n, textures); in glDeleteTextures()
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D | GL2Encoder.cpp | 123 OVERRIDE(glDeleteTextures); in GL2Encoder()
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D | gl2_enc.cpp | 5015 this->glDeleteTextures = &glDeleteTextures_enc; in gl2_encoder_context_t()
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
D | gles_ftable.h | 81 {"glDeleteTextures", (void *)glDeleteTextures},
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D | gles_dispatch.h | 84 glDeleteTextures_t glDeleteTextures; member 356 …xtures(glDeleteTextures_t f) { glDeleteTextures_t retval = glDeleteTextures; glDeleteTextures = f;… in set_glDeleteTextures()
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D | gles.cpp | 361 void glDeleteTextures(GLsizei n, const GLuint *textures) in glDeleteTextures() function 363 getDispatch()->glDeleteTextures(n, textures); in glDeleteTextures()
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
D | gl_ftable.h | 71 {"glDeleteTextures", (void*)glDeleteTextures},
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D | gl_client_context.h | 73 glDeleteTextures_client_proc_t glDeleteTextures; member
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D | gl_client_context.cpp | 73 glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData); in initDispatchByName()
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D | gl_entry.cpp | 69 void glDeleteTextures(GLsizei n, const GLuint* textures); 670 void glDeleteTextures(GLsizei n, const GLuint* textures) in glDeleteTextures() function 674 ctx->glDeleteTextures(ctx, n, textures); in glDeleteTextures()
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D | GLEncoder.cpp | 1000 OVERRIDE(glDeleteTextures); in GLEncoder()
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D | gl_enc.cpp | 8231 this->glDeleteTextures = &glDeleteTextures_enc; in gl_encoder_context_t()
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