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Searched refs:glExtGetShadersQCOM (Results 1 – 13 of 13) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_ftable.h206 {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
Dgl2_client_context.h208 glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; member
Dgl2_client_context.cpp208 glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); in initDispatchByName()
Dgl2_entry.cpp204 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
1406 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() function
1409 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
Dgl2_enc.cpp5177 this->glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
Dgles_ftable.h285 {"glExtGetShadersQCOM", (void *)glExtGetShadersQCOM},
Dgles_dispatch.h288 glExtGetShadersQCOM_t glExtGetShadersQCOM; member
560 …ExtGetShadersQCOM_t f) { glExtGetShadersQCOM_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM =… in set_glExtGetShadersQCOM()
Dgles.cpp1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) in glExtGetShadersQCOM() function
1383 getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
/device/generic/goldfish/opengl/system/GLESv1_enc/
Dgl_ftable.h278 {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
Dgl_client_context.h298 glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; member
Dgl_client_context.cpp298 glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); in initDispatchByName()
Dgl_entry.cpp294 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
2031 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() function
2034 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
Dgl_enc.cpp8456 this->glExtGetShadersQCOM = &glExtGetShadersQCOM_enc; in gl_encoder_context_t()