Searched refs:glGetActiveUniform (Results 1 – 6 of 6) sorted by relevance
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 66 {"glGetActiveUniform", (void*)glGetActiveUniform},
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D | gl2_client_context.h | 68 glGetActiveUniform_client_proc_t glGetActiveUniform; member
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D | gl2_client_context.cpp | 68 glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData); in initDispatchByName()
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D | gl2_entry.cpp | 64 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz… 564 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform() function 567 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); in glGetActiveUniform()
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D | GL2Encoder.cpp | 830 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); in s_glLinkProgram()
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D | gl2_enc.cpp | 5037 this->glGetActiveUniform = &glGetActiveUniform_enc; in gl2_encoder_context_t()
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