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Searched refs:glGetIntegerv (Results 1 – 15 of 15) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_ftable.h74 {"glGetIntegerv", (void*)glGetIntegerv},
DGL2Encoder.cpp69 OVERRIDE(glGetIntegerv); in GL2Encoder()
415 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glEnableVertexAttribArray()
425 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glDisableVertexAttribArray()
436 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribiv()
449 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribfv()
462 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribPointerv()
668 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()
1440 ctx->glGetIntegerv(self, GL_MAX_TEXTURE_SIZE, &maxTextureSize); in s_glTexSubImage2D()
Dgl2_client_context.h76 glGetIntegerv_client_proc_t glGetIntegerv; member
Dgl2_client_context.cpp76 glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData); in initDispatchByName()
Dgl2_entry.cpp72 void glGetIntegerv(GLenum pname, GLint* params);
612 void glGetIntegerv(GLenum pname, GLint* params) in glGetIntegerv() function
615 ctx->glGetIntegerv(ctx, pname, params); in glGetIntegerv()
Dgl2_enc.cpp5045 this->glGetIntegerv = &glGetIntegerv_enc; in gl2_encoder_context_t()
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
Dgles_ftable.h104 {"glGetIntegerv", (void *)glGetIntegerv},
Dgles_dispatch.h107 glGetIntegerv_t glGetIntegerv; member
379 …t_glGetIntegerv(glGetIntegerv_t f) { glGetIntegerv_t retval = glGetIntegerv; glGetIntegerv = f; re… in set_glGetIntegerv()
Dgles.cpp476 void glGetIntegerv(GLenum pname, GLint *params) in glGetIntegerv() function
478 getDispatch()->glGetIntegerv(pname, params); in glGetIntegerv()
/device/generic/goldfish/opengl/system/GLESv1_enc/
Dgl_ftable.h94 {"glGetIntegerv", (void*)glGetIntegerv},
Dgl_client_context.h96 glGetIntegerv_client_proc_t glGetIntegerv; member
DGLEncoder.cpp60 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()
976 OVERRIDE(glGetIntegerv); in GLEncoder()
Dgl_client_context.cpp96 glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData); in initDispatchByName()
Dgl_entry.cpp92 void glGetIntegerv(GLenum pname, GLint* params);
811 void glGetIntegerv(GLenum pname, GLint* params) in glGetIntegerv() function
814 ctx->glGetIntegerv(ctx, pname, params); in glGetIntegerv()
Dgl_enc.cpp8254 this->glGetIntegerv = &glGetIntegerv_enc; in gl_encoder_context_t()