Searched refs:glShaderSource (Results 1 – 6 of 6) sorted by relevance
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 109 {"glShaderSource", (void*)glShaderSource},
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D | gl2_client_context.h | 111 glShaderSource_client_proc_t glShaderSource; member
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D | gl2_client_context.cpp | 111 glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData); in initDispatchByName()
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D | gl2_entry.cpp | 107 …void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length… 822 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource() function 825 ctx->glShaderSource(ctx, shader, count, string, length); in glShaderSource()
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D | GL2Encoder.cpp | 80 this->glShaderSource = &s_glShaderSource; in GL2Encoder()
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D | gl2_enc.cpp | 5080 this->glShaderSource = (glShaderSource_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
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