/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.h | 120 bool isProgram(GLuint program); 121 bool isProgramInitialized(GLuint program); 122 void addProgramData(GLuint program); 123 void initProgramData(GLuint program, GLuint numIndexes); 124 void attachShader(GLuint program, GLuint shader); 125 void detachShader(GLuint program, GLuint shader); 126 void deleteProgramData(GLuint program); 127 …void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, con… 128 GLenum getProgramUniformType(GLuint program, GLint location); 129 void setupLocationShiftWAR(GLuint program); [all …]
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D | GLSharedGroup.cpp | 294 void GLSharedGroup::addProgramData(GLuint program) in addProgramData() argument 297 ProgramData *pData = m_programs.valueFor(program); in addProgramData() 300 m_programs.removeItem(program); in addProgramData() 304 m_programs.add(program,new ProgramData()); in addProgramData() 307 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) in initProgramData() argument 310 ProgramData *pData = m_programs.valueFor(program); in initProgramData() 317 bool GLSharedGroup::isProgramInitialized(GLuint program) in isProgramInitialized() argument 320 ProgramData* pData = m_programs.valueFor(program); in isProgramInitialized() 328 void GLSharedGroup::deleteProgramData(GLuint program) in deleteProgramData() argument 331 ProgramData *pData = m_programs.valueFor(program); in deleteProgramData() [all …]
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D | GLClientState.h | 137 void setCurrentProgram(GLint program) { m_currentProgram = program; } in setCurrentProgram() argument
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 804 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram() argument 807 ctx->m_glLinkProgram_enc(self, program); in s_glLinkProgram() 810 ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus); in s_glLinkProgram() 816 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glLinkProgram() 817 ctx->m_shared->initProgramData(program,numUniforms); in s_glLinkProgram() 821 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glLinkProgram() 830 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); in s_glLinkProgram() 831 location = ctx->m_glGetUniformLocation_enc(self, program, name); in s_glLinkProgram() 832 ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name); in s_glLinkProgram() 834 ctx->m_shared->setupLocationShiftWAR(program); in s_glLinkProgram() [all …]
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D | gl2_entry.cpp | 10 void glAttachShader(GLuint program, GLuint shader); 11 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 39 void glDeleteProgram(GLuint program); 46 void glDetachShader(GLuint program, GLuint shader); 63 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… 64 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz… 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 66 int glGetAttribLocation(GLuint program, const GLchar* name); 73 void glGetProgramiv(GLuint program, GLenum pname, GLint* params); 74 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); [all …]
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D | GL2Encoder.h | 132 static void s_glLinkProgram(void *self, GLuint program); 135 static void s_glDeleteProgram(void * self, GLuint program); 138 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 141 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 153 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 156 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 159 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 171 static void s_glGetProgramInfoLog(void *self,GLuint program, 175 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 198 static void s_glUseProgram(void *self, GLuint program);
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D | GL2EncoderUtils.cpp | 36 GLenum uniformType(void * self, GLuint program, GLint location) in uniformType() argument 40 return ctx->shared()->getProgramUniformType(program, location); in uniformType()
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D | GL2EncoderUtils.h | 23 GLenum uniformType(void * self, GLuint program, GLint location);
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D | gl2_enc.cpp | 46 void glAttachShader_enc(void *self , GLuint program, GLuint shader) in glAttachShader_enc() argument 64 memcpy(ptr, &program, 4); ptr += 4; in glAttachShader_enc() 72 void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation_enc() argument 91 memcpy(ptr, &program, 4); ptr += 4; in glBindAttribLocation_enc() 909 void glDeleteProgram_enc(void *self , GLuint program) in glDeleteProgram_enc() argument 927 memcpy(ptr, &program, 4); ptr += 4; in glDeleteProgram_enc() 1091 void glDetachShader_enc(void *self , GLuint program, GLuint shader) in glDetachShader_enc() argument 1109 memcpy(ptr, &program, 4); ptr += 4; in glDetachShader_enc() 1547 void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* len… in glGetActiveAttrib_enc() argument 1569 memcpy(ptr, &program, 4); ptr += 4; in glGetActiveAttrib_enc() [all …]
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/device/generic/goldfish/ |
D | init.ranchu.rc | 59 # The qemu-props program is used to set various system 72 # program to check wether it runs on the emulator
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D | init.goldfish.rc | 72 # The qemu-props program is used to set various system 89 # program to check wether it runs on the emulator
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/device/google/atv/ |
D | init.ranchu.rc | 58 # The qemu-props program is used to set various system 71 # program to check wether it runs on the emulator
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D | init.goldfish.rc | 72 # The qemu-props program is used to set various system 89 # program to check wether it runs on the emulator
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/device/generic/mini-emulator-armv7-a-neon/ |
D | init.mini-emulator.rc | 64 # The qemu-props program is used to set various system 81 # program to check wether it runs on the emulator
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/device/generic/mini-emulator-arm64/ |
D | init.mini-emulator.rc | 64 # The qemu-props program is used to set various system 81 # program to check wether it runs on the emulator
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
D | gles.cpp | 1391 GLboolean glExtIsProgramBinaryQCOM(GLuint program) in glExtIsProgramBinaryQCOM() argument 1393 return getDispatch()->glExtIsProgramBinaryQCOM(program); in glExtIsProgramBinaryQCOM() 1396 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *leng… in glExtGetProgramBinarySourceQCOM() argument 1398 getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length); in glExtGetProgramBinarySourceQCOM()
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
D | gl_entry.cpp | 296 GLboolean glExtIsProgramBinaryQCOM(GLuint program); 297 …void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* len… 2043 GLboolean glExtIsProgramBinaryQCOM(GLuint program) in glExtIsProgramBinaryQCOM() argument 2046 return ctx->glExtIsProgramBinaryQCOM(ctx, program); in glExtIsProgramBinaryQCOM() 2049 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* leng… in glExtGetProgramBinarySourceQCOM() argument 2052 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); in glExtGetProgramBinarySourceQCOM()
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D | gl_enc.cpp | 8072 GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program) in glExtIsProgramBinaryQCOM_enc() argument 8090 memcpy(ptr, &program, 4); ptr += 4; in glExtIsProgramBinaryQCOM_enc()
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