/external/deqp/framework/common/ |
D | tcuTexture.cpp | 2474 return CubeFaceIntCoords(CUBEFACE_LAST, -1, -1); in remapCubeEdgeCoords() 2514 return CubeFaceIntCoords(CUBEFACE_LAST, IVec2(-1)); in remapCubeEdgeCoords() 2517 static void getCubeLinearSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], Cube… in getCubeLinearSamples() argument 2540 hasBothCoordsOutOfBounds[i] = coords.face == CUBEFACE_LAST; in getCubeLinearSamples() 2576 static Vec4 sampleCubeSeamlessLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], … in sampleCubeSeamlessLinear() argument 2607 …eLevelArrayCubeSeamless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevel… in sampleLevelArrayCubeSeamless() argument 2619 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless() 2620 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless() 2639 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless() 2640 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless() [all …]
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D | tcuTexCompareVerifier.cpp | 904 tcu::ConstPixelBufferAccess faces0[CUBEFACE_LAST]; in isSeamplessLinearMipmapLinearCompareResultValid() 905 tcu::ConstPixelBufferAccess faces1[CUBEFACE_LAST]; in isSeamplessLinearMipmapLinearCompareResultValid() 907 for (int face = 0; face < CUBEFACE_LAST; face++) in isSeamplessLinearMipmapLinearCompareResultValid() 931 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid() 956 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid() 1025 ConstPixelBufferAccess faces[CUBEFACE_LAST]; in isSeamlessLinearCompareResultValid() 1026 for (int face = 0; face < CUBEFACE_LAST; face++) in isSeamlessLinearCompareResultValid() 1040 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearCompareResultValid() 1086 CubeFace possibleFaces[CUBEFACE_LAST]; in isTexCompareResultValid() 1338 ConstPixelBufferAccess faces[CUBEFACE_LAST]; in isGatherCompareResultValid() [all …]
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D | tcuTexLookupVerifier.cpp | 1443 static bool isSeamlessLinearSampleResultValid (const ConstPixelBufferAccess (&faces)[CUBEFACE_LAST], in isSeamlessLinearSampleResultValid() argument 1480 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearSampleResultValid() 1506 …eamplessLinearMipmapLinearSampleResultValid (const ConstPixelBufferAccess (&faces0)[CUBEFACE_LAST], in isSeamplessLinearMipmapLinearSampleResultValid() argument 1507 const ConstPixelBufferAccess (&faces1)[CUBEFACE_LAST], in isSeamplessLinearMipmapLinearSampleResultValid() argument 1559 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid() 1591 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid() 1621 static bool isCubeLevelSampleResultValid (const ConstPixelBufferAccess (&level)[CUBEFACE_LAST], in isCubeLevelSampleResultValid() argument 1639 …ic bool isCubeMipmapLinearSampleResultValid (const ConstPixelBufferAccess (&faces0)[CUBEFACE_LAST], in isCubeMipmapLinearSampleResultValid() argument 1640 const ConstPixelBufferAccess (&faces1)[CUBEFACE_LAST], in isCubeMipmapLinearSampleResultValid() argument 1659 … (const TextureCubeView& texture, const int levelNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) in getCubeLevelFaces() argument [all …]
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D | tcuTexture.hpp | 458 CUBEFACE_LAST enumerator 752 … TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]); 767 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST]; 806 std::vector<LevelData> m_data[CUBEFACE_LAST]; 807 std::vector<PixelBufferAccess> m_access[CUBEFACE_LAST];
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 397 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 406 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 416 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 420 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 437 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 493 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in renderFaces() 494 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in renderFaces()
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D | es3aTextureMipmapTests.cpp | 446 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() 580 tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 410 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 419 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 429 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 433 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 483 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in renderFaces() 484 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in renderFaces()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSizeTests.cpp | 222 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 237 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 312 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
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D | es2fTextureFormatTests.cpp | 276 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 373 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 607 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 686 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 692 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
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D | es2fTextureFilteringTests.cpp | 443 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 452 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 462 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 466 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 565 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() 796 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
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D | es2fTextureCompletenessTests.cpp | 214 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate() 585 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeSizeCase() 625 …if (levelNdx == m_invalidLevelNdx && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace… in createTexture() 657 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeFormatCase() 699 if (levelNdx == 0 && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx)) in createTexture() 727 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeMissingLevelCase() 765 if (levelNdx != m_invalidLevelNdx || m_invalidCubeFace != tcu::CUBEFACE_LAST) in createTexture()
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D | es2fVertexTextureTests.cpp | 800 static const Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 809 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 819 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 823 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 905 for (int i = 0; i < tcu::CUBEFACE_LAST; i++) in iterate()
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D | es2fTextureUnitTests.cpp | 368 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms)); in MultiTexShader() 384 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1); in MultiTexShader() 689 int numFaces = is2d ? 1 : (int)tcu::CUBEFACE_LAST; in init() 880 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) in render()
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D | es2fTextureMipmapTests.cpp | 515 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() 637 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 693 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 960 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate() 999 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSizeTests.cpp | 222 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 237 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 312 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
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D | es3fTextureShadowTests.cpp | 91 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face) in clampFloatingPointTexture() 495 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 504 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 514 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 518 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 633 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
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D | es3fTextureFormatTests.cpp | 307 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 404 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 927 vector<tcu::CompressedTexture> levels (tcu::CUBEFACE_LAST); in init() 930 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 1010 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 1235 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 1446 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 1452 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
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D | es3fTextureUnitTests.cpp | 472 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms)); in MultiTexShader() 488 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1); in MultiTexShader() 883 int numFaces = isCubeTex ? (int)tcu::CUBEFACE_LAST : 1; in init() 1086 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) in uploadCubeTexture()
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D | es3fTextureFilteringTests.cpp | 458 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 467 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 477 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 481 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 592 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() 1436 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
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D | es3fTextureMipmapTests.cpp | 554 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() 676 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 732 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 998 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate() 1037 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() 1768 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() 1844 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 1889 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageUtil.cpp | 1044 const static tcu::CubeFace tcuFaceMapping[tcu::CUBEFACE_LAST] = 1060 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in TestTextureCube() 1072 std::vector<tcu::PixelBufferAccess> levels(m_texture.getNumLevels() * tcu::CUBEFACE_LAST); in TestTextureCube() 1076 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in TestTextureCube() 1079 …levels[levelNdx * tcu::CUBEFACE_LAST + faceNdx] = m_texture.getLevelFace(levelNdx, tcuFaceMapping[… in TestTextureCube() 1107 return (int)tcu::CUBEFACE_LAST; in getArraySize()
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D | vktPipelineImageSamplingInstance.cpp | 90 if (layerCount == tcu::CUBEFACE_LAST) in createTestTexture() 96 DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0); in createTestTexture() 245 if (layerCount == tcu::CUBEFACE_LAST) in createRefProgram() 252 DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0); in createRefProgram()
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 359 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in upload() 385 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in loadCompressed() 387 const tcu::CompressedTexture& level = levels[levelNdx*tcu::CUBEFACE_LAST + face]; in loadCompressed() 415 int numImages = numLevels*tcu::CUBEFACE_LAST; in create() 429 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in create() 430 TCU_CHECK(numLevels*tcu::CUBEFACE_LAST == (int)filenames.size()); in create()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 323 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in getTexCube() 334 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in getTexCube()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 471 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in stencilToUnorm8() 680 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() 694 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
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