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Searched refs:FRAG_BIT_TEX (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_context.c154 (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) { in _tnl_InvalidateState()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_fragprog.c1157 if (inputs & (FRAG_BIT_TEX(i) | FRAG_BIT_VAR(i))) in check_wpos()
1390 if (inputsRead & FRAG_BIT_TEX(i)) { in i915ValidateFragmentProgram()
Di915_state.c674 if (inputsRead & FRAG_BIT_TEX(i)) in i915_update_sprite_point_enable()
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp444 inputs_referenced |= FRAG_BIT_TEX(i); in make_state_key()
Dffvertex_prog.c1413 if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) in build_texture_transform()
Dmtypes.h403 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U)) macro