Searched refs:FRAG_BIT_TEX (Results 1 – 6 of 6) sorted by relevance
154 (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) { in _tnl_InvalidateState()
1157 if (inputs & (FRAG_BIT_TEX(i) | FRAG_BIT_VAR(i))) in check_wpos()1390 if (inputsRead & FRAG_BIT_TEX(i)) { in i915ValidateFragmentProgram()
674 if (inputsRead & FRAG_BIT_TEX(i)) in i915_update_sprite_point_enable()
444 inputs_referenced |= FRAG_BIT_TEX(i); in make_state_key()
1413 if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) in build_texture_transform()
403 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U)) macro