Searched refs:_NEW_LINE (Results 1 – 18 of 18) sorted by relevance
74 FLUSH_VERTICES(ctx, _NEW_LINE); in _mesa_LineWidth()109 FLUSH_VERTICES(ctx, _NEW_LINE); in _mesa_LineStipple()
535 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT in _mesa_update_state_locked()
81 (state & _NEW_LINE) ? "ctx->Line, " : "", in _mesa_print_state()
415 FLUSH_VERTICES(ctx, _NEW_LINE); in _mesa_set_enable()424 FLUSH_VERTICES(ctx, _NEW_LINE); in _mesa_set_enable()
3140 #define _NEW_LINE (1 << 9) /**< gl_context::Line */ macro
37 #define _INTEL_NEW_RENDERSTATE (_NEW_LINE | \
231 .mesa = (_NEW_LINE |
102 .mesa = (_NEW_LINE | _NEW_POLYGON |
722 .mesa = _NEW_LINE,757 .mesa = _NEW_LINE,
309 _NEW_LINE |
357 _NEW_LINE |
253 _NEW_LINE |
321 _NEW_LINE |
337 DEFINE_BIT(_NEW_LINE),
647 _NEW_LINE |
261 _NEW_LINE |
320 _NEW_LINE| \
890 #define XMESA_NEW_LINE (_NEW_LINE | \