Searched refs:glReadBuffer (Results 1 – 25 of 42) sorted by relevance
12
824 glReadBuffer (GL_NONE); in init()826 glReadBuffer (1); in init()828 glReadBuffer (GL_FRAMEBUFFER); in init()830 glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); in init()832 glReadBuffer (GL_FRONT); in init()838 glReadBuffer (GL_DEPTH_ATTACHMENT); in init()840 glReadBuffer (GL_STENCIL_ATTACHMENT); in init()842 glReadBuffer (GL_STENCIL_ATTACHMENT+1); in init()844 glReadBuffer (0xffffffffu); in init()849 glReadBuffer (GL_BACK); in init()[all …]
978 ctx.glReadBuffer (GL_NONE); in read_buffer()980 ctx.glReadBuffer (1); in read_buffer()982 ctx.glReadBuffer (GL_FRAMEBUFFER); in read_buffer()984 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); in read_buffer()986 ctx.glReadBuffer (GL_FRONT); in read_buffer()992 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); in read_buffer()994 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); in read_buffer()996 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); in read_buffer()998 ctx.glReadBuffer (0xffffffffu); in read_buffer()1003 ctx.glReadBuffer (GL_BACK); in read_buffer()[all …]
245 glReadBuffer = glReadBuffer@4
245 glReadBuffer
691 &glReadBuffer,
167 { "glReadBuffer", (deFunctionPtr)glReadBuffer },
167 gl->readBuffer = &glReadBuffer;
227 gl->readBuffer = &glReadBuffer;
263 gl->readBuffer = &glReadBuffer;
167 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
170 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
180 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
195 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
227 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
208 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
263 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
235 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
313 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
304 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
284 glReadBuffer
238 These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
194 void glReadBuffer (deUint32 mode);
410 "glReadBuffer",
444 gl->readBuffer = glReadBuffer;
193 o glReadBuffer (GLenum mode);