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Searched refs:tex3D (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
98 void setTexture (const glu::Texture3D* tex3D);
105 …::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } in get3D()
115 const glu::Texture3D* tex3D; member
137 const tcu::Texture3D* tex3D; member
143 , tex3D (DE_NULL) in ShaderSampler()
DglsShaderRenderCase.cpp90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) in TextureBinding() argument
94 m_binding.tex3D = tex3D; in TextureBinding()
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() argument
129 m_binding.tex3D = tex3D; in setTexture()
286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()
/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp1239 deUint32 tex3D; in init()
1244 glGenTextures (1, &tex3D); in init()
1249 glBindTexture (GL_TEXTURE_3D, tex3D); in init()
1259 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1261 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1266 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init()
1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init()
1280 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init()
1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init()
1300 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
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Des3fShaderTextureFunctionTests.cpp261 float w = (float)c.textures[0].tex3D->getWidth(); in computeLodFromGrad3D()
262 float h = (float)c.textures[0].tex3D->getHeight(); in computeLodFromGrad3D()
263 float d = (float)c.textures[0].tex3D->getDepth(); in computeLodFromGrad3D()
282 …lContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures… in texture3D()
290 …loat s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.te… in texture3DOffset()
426 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; in evalTexelFetch3D()
Des3fFboTestUtil.cpp751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D; in shadeFragments()
Des3fTextureUnitTests.cpp668 … case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1555 deUint32 tex3D = 0x1234; in framebuffer_texture_layer() local
1572 ctx.glGenTextures (1, &tex3D); in framebuffer_texture_layer()
1577 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); in framebuffer_texture_layer()
1587 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1589 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer()
1596 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer()
1608 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer()
1613 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer()
1625 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp123 const tcu::Texture3D* tex3D; member
129 , tex3D (DE_NULL) in ShaderSampler()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp214 const rc::Texture3D* tex3D; member
DsglrReferenceContext.hpp805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
DsglrReferenceContext.cpp2214 const Texture3D* tex3D = static_cast<const Texture3D*>(texture); in checkFramebufferStatus() local
2216 if (tex3D->hasLevel(attachment.level)) in checkFramebufferStatus()
2217 level = tex3D->getLevel(attachment.level); // \note Slice doesn't matter here. in checkFramebufferStatus()
4501 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = tex; in drawWithReference()
4504 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = &m_emptyTex3D; in drawWithReference()