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/frameworks/rs/java/tests/HealingBrush/src/rs/example/android/com/healingbrush/
Dfind_region.rs100 static int2 gfindMin(rs_allocation fit, int cx, int cy, int cwidth, int cheight) {
101 int w = rsAllocationGetDimX(fit);
102 int h = rsAllocationGetDimY(fit);
103 float minFit = rsGetElementAt_float(fit, 0, 0);
120 float v = rsGetElementAt_float(fit, x, y);
132 void findMin(rs_allocation fit, rs_allocation fit_max,int cx, int cy, int cwidth, int cheight) {
133 int2 fit_pos = gfindMin(fit, cx, cy, cwidth, cheight);
DFindRegion.java111 Allocation fit = Allocation.createTyped(mRs, builderF32.create()); in findMatch() local
120 findRegion.forEach_bordercorrelation(fit, options); in findMatch()
128 findRegion.invoke_findMin(fit, fit_max, noSearch_x, noSearch_y, in findMatch()
/frameworks/av/media/libstagefright/
DVideoFrameScheduler.cpp113 fit(0, period * 12 / 7, 8, &a, &b, &err);
125 bool VideoFrameScheduler::PLL::fit( in fit() function in android::VideoFrameScheduler::PLL
241 fit(firstTime, delta, numSamplesToUse, &a, &b, &err); in prime()
250 fit(firstTime, delta, numSamplesToUse, &a, &b, &err); in prime()
293 if (!fit(mPhase, mPeriod, kMaxSamplesToEstimatePeriod, &a, &b, &err)) { in addSample()
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dindex.jd31 shading, and other details for making all your icons fit in the Android system.
40 design widgets that fit with others on the Home screen. They include links to
Dicon_design_dialog.jd111 <li>Dialog icons have a 1 pixel safeframe. The base shape must fit within the
173 <li>Import the shape into a tool like Adobe Photoshop and scale to fit an image
Dicon_design_list.jd175 <li>Import the shape into a tool like Adobe Photoshop and scale to fit an image
/frameworks/av/include/media/stagefright/
DVideoFrameScheduler.h79 bool fit(nsecs_t phase, nsecs_t period, size_t numSamples,
/frameworks/base/docs/html/guide/topics/ui/
Dhow-android-draws.jd76 when it believes that is can no longer fit within
125 descendants will fit within this size.</li>
128 child. The child must guarantee that it and all of its descendants will fit
/frameworks/base/docs/html/design/patterns/
Dcompatibility.jd28 fit in the action bar or aren't important enough to be displayed at the top level appear in the
Dactionbar.jd80 Show the most important actions of your app in the actions section. Actions that don't fit in the
216 <p>How many actions will fit in the main action bar? Action bar capacity is controlled by the follo…
223 determine the number of items that will fit in the main action bar:<ul>
/frameworks/base/docs/html/design/tv/
Dpatterns.jd86 scales it to fit.
113 scales it to fit.
/frameworks/base/docs/html/training/basics/supporting-devices/
Dscreens.jd58 properly fit the screen. Thus, your layouts for different screen sizes don't
169 you provide hdpi assets, the system scales them down by one half to properly fit ldpi
/frameworks/base/docs/html/distribute/stories/games/
Dgameloft-asphalt8.jd38 friend invites look and feel was designed to fit the game’s artistic style to
/frameworks/base/docs/html/distribute/stories/
Dglu-dh.jd40 screen. Achievements were customized to fit the flow of the game, with the
/frameworks/rs/api/
Drs_convert.spec41 Converting numbers too large to fit the destination type yields undefined results.
/frameworks/base/docs/html/ndk/guides/audio/
Dsample-rates.jd50 <h3>Choose the sampling rate to fit the device</h3>
52 <p>In general, it is best to choose the sampling rate to fit the device,
/frameworks/base/docs/html/training/multiscreen/
Dscreensizes.jd46 <li>Ensuring your layout can be adequately resized to fit the screen</li>
58 or height of the view is set to the minimum size necessary to fit the content
157 another pane). Tablets and TVs are large enough for both panes to fit
334 background must fit whichever button shape it is applied to.</p>
/frameworks/base/docs/html/training/wearables/notifications/
Dcreating.jd188 in order to include the complete event description (which includes more text than can fit
194 // event description that may not fit the normal content text.
214 good as they are scaled up to fit the wearable screen. To add a wearable-specific background image
/frameworks/base/docs/html/about/
Dstart.jd31 <p>Before you write a single line of code, you need to design the user interface and make it fit
/frameworks/base/docs/html/training/basics/fragments/
Dfragment-ui.jd47 fit side by side, but on a handset device, only one fragment fits at a time so the fragments must
82 device screen is smaller than <em>large</em> because the screen does not fit both fragments at
/frameworks/base/docs/html/guide/topics/manifest/
Dsupports-screens-element.jd40 <p>However, if your application does not work well when resized to fit different screen sizes, you
42 application should be distributed to smaller screens or have its UI scaled up ("zoomed") to fit
184 default, screen compatibility mode is disabled and your layout is resized to fit the screen as
/frameworks/native/opengl/tests/angeles/
DREADME.txt18 naturally heavily size optimized in order to fit it in the size
/frameworks/base/docs/html/distribute/analyze/
Dstart.jd13 options to fit your needs. Take a look at these options and choose the right
/frameworks/minikin/doc/
Dhyb_file_format.md109 All known pattern tables fit in 32 bits total. If this is exceeded, there is a fairly
/frameworks/base/docs/html/guide/practices/
Dscreens-distribution.jd52 <p>Because the system generally scales applications to fit larger screens well, you shouldn't
176 will still be available to larger screens, but when it runs, it will not resize to fit the screen.

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