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Searched refs:ScreenRecoveryUI (Results 1 – 4 of 4) sorted by relevance

/bootable/recovery/
Dscreen_ui.cpp53 ScreenRecoveryUI::ScreenRecoveryUI() : in ScreenRecoveryUI() function in ScreenRecoveryUI
85 GRSurface* ScreenRecoveryUI::GetCurrentFrame() { in GetCurrentFrame()
92 GRSurface* ScreenRecoveryUI::GetCurrentText() { in GetCurrentText()
102 int ScreenRecoveryUI::PixelsFromDp(int dp) { in PixelsFromDp()
121 int ScreenRecoveryUI::GetAnimationBaseline() { in GetAnimationBaseline()
125 int ScreenRecoveryUI::GetTextBaseline() { in GetTextBaseline()
129 int ScreenRecoveryUI::GetProgressBaseline() { in GetProgressBaseline()
135 void ScreenRecoveryUI::draw_background_locked() { in draw_background_locked()
164 void ScreenRecoveryUI::draw_foreground_locked() { in draw_foreground_locked()
212 void ScreenRecoveryUI::SetColor(UIElement e) { in SetColor()
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Ddefault_device.cpp21 return new Device(new ScreenRecoveryUI); in make_device()
Dscreen_ui.h28 class ScreenRecoveryUI : public RecoveryUI {
30 ScreenRecoveryUI();
Dwear_ui.h22 class WearRecoveryUI : public ScreenRecoveryUI {