Searched refs:ScreenRecoveryUI (Results 1 – 4 of 4) sorted by relevance
53 ScreenRecoveryUI::ScreenRecoveryUI() : in ScreenRecoveryUI() function in ScreenRecoveryUI85 GRSurface* ScreenRecoveryUI::GetCurrentFrame() { in GetCurrentFrame()92 GRSurface* ScreenRecoveryUI::GetCurrentText() { in GetCurrentText()102 int ScreenRecoveryUI::PixelsFromDp(int dp) { in PixelsFromDp()121 int ScreenRecoveryUI::GetAnimationBaseline() { in GetAnimationBaseline()125 int ScreenRecoveryUI::GetTextBaseline() { in GetTextBaseline()129 int ScreenRecoveryUI::GetProgressBaseline() { in GetProgressBaseline()135 void ScreenRecoveryUI::draw_background_locked() { in draw_background_locked()164 void ScreenRecoveryUI::draw_foreground_locked() { in draw_foreground_locked()212 void ScreenRecoveryUI::SetColor(UIElement e) { in SetColor()[all …]
21 return new Device(new ScreenRecoveryUI); in make_device()
28 class ScreenRecoveryUI : public RecoveryUI {30 ScreenRecoveryUI();
22 class WearRecoveryUI : public ScreenRecoveryUI {