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Searched refs:glGetActiveUniform (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_ftable.h66 {"glGetActiveUniform", (void*)glGetActiveUniform},
Dgl2_client_context.h68 glGetActiveUniform_client_proc_t glGetActiveUniform; member
Dgl2_client_context.cpp68 glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData); in initDispatchByName()
Dgl2_entry.cpp64 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz…
564 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform() function
567 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); in glGetActiveUniform()
DGL2Encoder.cpp830 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); in s_glLinkProgram()
Dgl2_enc.cpp5037 this->glGetActiveUniform = &glGetActiveUniform_enc; in gl2_encoder_context_t()