Searched refs:glGetAttachedShaders (Results 1 – 6 of 6) sorted by relevance
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 67 {"glGetAttachedShaders", (void*)glGetAttachedShaders},
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D | gl2_client_context.h | 69 glGetAttachedShaders_client_proc_t glGetAttachedShaders; member
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D | gl2_client_context.cpp | 69 …glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userDa… in initDispatchByName()
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D | gl2_entry.cpp | 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() function 573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders()
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D | GL2Encoder.cpp | 93 OVERRIDE(glGetAttachedShaders); in GL2Encoder()
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D | gl2_enc.cpp | 5038 this->glGetAttachedShaders = &glGetAttachedShaders_enc; in gl2_encoder_context_t()
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