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Searched refs:glGetAttachedShaders (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_ftable.h67 {"glGetAttachedShaders", (void*)glGetAttachedShaders},
Dgl2_client_context.h69 glGetAttachedShaders_client_proc_t glGetAttachedShaders; member
Dgl2_client_context.cpp69glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userDa… in initDispatchByName()
Dgl2_entry.cpp65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() function
573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders()
DGL2Encoder.cpp93 OVERRIDE(glGetAttachedShaders); in GL2Encoder()
Dgl2_enc.cpp5038 this->glGetAttachedShaders = &glGetAttachedShaders_enc; in gl2_encoder_context_t()