/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | QuadRenderer.h | 40 …void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPt… 44 Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout; 45 Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer; 46 Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer; 47 Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader; 48 Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader; 49 Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer; 50 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_Texture; 51 Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV; 52 Microsoft::WRL::ComPtr<ID3D11SamplerState> m_QuadsTexSamplerState; [all …]
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D | Direct3DBase.h | 27 Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice; 28 Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext; 29 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget; 30 Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView; 31 Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
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D | Direct3DBase.cpp | 47 ComPtr<ID3D11Device> device; in CreateDeviceResources() 48 ComPtr<ID3D11DeviceContext> context; in CreateDeviceResources() 115 ComPtr<ID3D11Texture2D> depthStencil; in CreateWindowSizeDependentResources()
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D | Direct3DContentProvider.h | 31 Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host; 32 Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
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D | QuadRenderer.cpp | 258 …oid QuadRenderer::Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsof… in Render()
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | CubeRenderer.h | 42 …void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPt… 45 Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout; 46 Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer; 47 Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer; 48 Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader; 49 Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader; 50 Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer; 51 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_texture; 52 Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV; 53 Microsoft::WRL::ComPtr<ID3D11SamplerState> m_cubesTexSamplerState; [all …]
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D | Direct3DBase.h | 27 Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice; 28 Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext; 29 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget; 30 Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView; 31 Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
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D | Direct3DBase.cpp | 47 ComPtr<ID3D11Device> device; in CreateDeviceResources() 48 ComPtr<ID3D11DeviceContext> context; in CreateDeviceResources() 115 ComPtr<ID3D11Texture2D> depthStencil; in CreateWindowSizeDependentResources()
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D | Direct3DContentProvider.h | 31 Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host; 32 Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
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D | Direct3DInterop.cpp | 54 ComPtr<Direct3DContentProvider> provider = Make<Direct3DContentProvider>(this); 177 ComPtr<IBufferByteAccess> bufferByteAccess;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgid3d11/ |
D | dxgid3d11.cpp | 47 ComPtr<IDXGIAdapter1> adapter_to_release; in D3D11CreateDevice() 50 ComPtr<IDXGIFactory1> factory; in D3D11CreateDevice() 59 ComPtr<IGalliumAdapter> gallium_adapter; in D3D11CreateDevice() 76 ComPtr<ID3D11Device> device; in D3D11CreateDevice() 106 ComPtr<ID3D11Device> dev; in D3D11CreateDeviceAndSwapChain() 107 ComPtr<ID3D11DeviceContext> ctx; in D3D11CreateDeviceAndSwapChain() 114 ComPtr<IDXGIFactory> factory; in D3D11CreateDeviceAndSwapChain() 115 ComPtr<IDXGIDevice> dxgi_device; in D3D11CreateDeviceAndSwapChain() 116 ComPtr<IDXGIAdapter> adapter; in D3D11CreateDeviceAndSwapChain()
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/external/opencv3/modules/videoio/src/cap_winrt/ |
D | MediaStreamSink.hpp | 40 __in const MW::ComPtr<IMFMediaSink>& sink, 42 __in const MW::ComPtr<IMFMediaType>& mt, 81 void InternalSetCurrentMediaType(__in const MW::ComPtr<IMFMediaType>& mediaType); 87 bool _IsMediaTypeSupported(__in const MW::ComPtr<IMFMediaType>& mt) const; 88 void _UpdateMediaType(__in const MW::ComPtr<IMFMediaType>& mt); 98 MW::ComPtr<IMFMediaSink> _sink; 99 MW::ComPtr<IMFMediaEventQueue> _eventQueue; 100 MW::ComPtr<IMFMediaType> _curMT;
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D | MFIncludes.hpp | 66 MW::ComPtr<T> As(U^ in) 68 MW::ComPtr<T> out; 75 Microsoft::WRL::ComPtr<T> As(const Microsoft::WRL::ComPtr<U>& in) in As() 77 Microsoft::WRL::ComPtr<T> out; in As() 84 Microsoft::WRL::ComPtr<T> As(U* in) in As() 86 Microsoft::WRL::ComPtr<T> out; in As() 169 MW::ComPtr<IMFSample> Sample;
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D | MediaStreamSink.cpp | 32 __in const MW::ComPtr<IMFMediaSink>& sink, 34 __in const MW::ComPtr<IMFMediaType>& mt, 163 ComPtr<IMFMediaEventQueue> eventQueue; in GetEvent() 308 ComPtr<IMFMediaType> mt; in GetCurrentMediaType() 329 void MediaStreamSink::InternalSetCurrentMediaType(__in const ComPtr<IMFMediaType>& mediaType) in InternalSetCurrentMediaType() 358 bool MediaStreamSink::_IsMediaTypeSupported(__in const ComPtr<IMFMediaType>& mt) const in _IsMediaTypeSupported() 373 void MediaStreamSink::_UpdateMediaType(__in const ComPtr<IMFMediaType>& mt) in _UpdateMediaType()
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D | CaptureFrameGrabber.hpp | 56 concurrency::task<MW::ComPtr<IMF2DBuffer2>> GetFrameAsync(); 68 MW::ComPtr<MediaSink> _mediaSink; 80 … std::queue<concurrency::task_completion_event<MW::ComPtr<IMF2DBuffer2>>> _videoSampleRequestQueue;
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D | CaptureFrameGrabber.cpp | 140 task<ComPtr<IMF2DBuffer2>> Media::CaptureFrameGrabber::GetFrameAsync() in GetFrameAsync() 151 task_completion_event<ComPtr<IMF2DBuffer2>> taskEvent; in GetFrameAsync() 159 task_completion_event<ComPtr<IMF2DBuffer2>> t; 168 ComPtr<IMFMediaBuffer> buffer;
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D | MediaSink.hpp | 55 MW::ComPtr<IMFMediaType> audioMT; 67 MW::ComPtr<IMFMediaType> videoMT; 389 MW::ComPtr<MediaStreamSink> _audioStreamSink; 390 MW::ComPtr<MediaStreamSink> _videoStreamSink; 391 MW::ComPtr<IMFPresentationClock> _clock;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgid3d10/ |
D | dxgid3d10.cpp | 44 ComPtr<IDXGIAdapter1> adapter_to_release; in D3D10CreateDevice1() 47 ComPtr<IDXGIFactory1> factory; in D3D10CreateDevice1() 56 ComPtr<IGalliumAdapter> gallium_adapter; in D3D10CreateDevice1() 73 ComPtr<ID3D10Device1> device; in D3D10CreateDevice1() 97 ComPtr<ID3D10Device1> dev; in D3D10CreateDeviceAndSwapChain1() 104 ComPtr<IDXGIFactory> factory; in D3D10CreateDeviceAndSwapChain1() 105 ComPtr<IDXGIDevice> dxgi_device; in D3D10CreateDeviceAndSwapChain1() 106 ComPtr<IDXGIAdapter> adapter; in D3D10CreateDeviceAndSwapChain1()
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/external/opencv3/modules/videoio/src/ |
D | agile_wrl.hpp | 148 ::Microsoft::WRL::ComPtr<IUnknown> _contextCallback; 174 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; in SetObject() 277 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; in Get() 280 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; in Get() 352 ::Microsoft::WRL::ComPtr<IUnknown> spObject(lp); in operator =() 503 ::Microsoft::WRL::ComPtr<IUnknown> spObject(lp); in operator =()
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D | cap_msmf.hpp | 33 Microsoft::WRL::ComPtr<IInspectable> _PObj; in create() 34 Microsoft::WRL::ComPtr<IActivationFactory> objFactory; in create() 37 Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IPropertyValueStatics> spPropVal; in create() 73 Microsoft::WRL::ComPtr<IInspectable> _PObj; in create() 74 Microsoft::WRL::ComPtr<IActivationFactory> objFactory; in create() 77 Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IPropertyValueStatics> spPropVal; in create() 497 #define _ObjectObj Microsoft::WRL::ComPtr<IInspectable> 543 #define MAKE_WRL_OBJ(x) Microsoft::WRL::ComPtr<x> 556 #define GET_WRL_OBJ_FROM_REF(objtype, obj, orig, hr) Microsoft::WRL::ComPtr<objtype> obj;\ 558 #define GET_WRL_OBJ_FROM_OBJ(objtype, obj, orig, hr) Microsoft::WRL::ComPtr<objtype> obj;\ [all …]
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/external/opencv3/modules/highgui/src/ |
D | agile_wrl.h | 148 ::Microsoft::WRL::ComPtr<IUnknown> _contextCallback; 174 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; 277 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; 280 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; 352 ::Microsoft::WRL::ComPtr<IUnknown> spObject(lp); 503 ::Microsoft::WRL::ComPtr<IUnknown> spObject(lp);
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/external/opencv3/samples/winrt/FaceDetection/FaceDetection/ |
D | MainPage.xaml.cpp | 88 ComPtr<IBufferByteAccess> pBufferByteAccess; in UpdateImage() 89 ComPtr<IInspectable> pBuffer((IInspectable*)buffer); in UpdateImage()
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/external/opencv3/samples/winrt_universal/PhoneTutorial/ |
D | MainPage.xaml.cpp | 60 ComPtr<IInspectable> insp(reinterpret_cast<IInspectable*>(obj)); 63 ComPtr<IBufferByteAccess> bufferByteAccess;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/ |
D | dxgi_native.cpp | 51 ComPtr<Parent> parent; 144 ComPtr<IGalliumDXGIBackend> backend; 251 std::vector<ComPtr<IDXGIOutput> > outputs; 873 ComPtr<IDXGIDevice>dxgi_device; 874 ComPtr<IGalliumDevice>gallium_device; 875 ComPtr<GalliumDXGIAdapter> adapter; 876 ComPtr<IDXGIOutput> target; 892 ComPtr<IDXGISurface> buffer0; 1008 ComPtr<IDXGISurface> new_buffer0; in create_buffer0() 1024 ComPtr<IGalliumResource> gallium_resource; in create_buffer0()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/ |
D | d3d1xstutil.h | 621 struct ComPtr : public refcnt_ptr<T, com_ptr_traits> 624 ComPtr& operator =(const refcnt_ptr<U, UTraits>& q) 630 ComPtr& operator =(U* q) 1013 ComPtr<IDXGIAdapter> adapter;
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