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Searched refs:ComPtr (Results 1 – 25 of 33) sorted by relevance

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/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DQuadRenderer.h40 …void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPt…
44 Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
45 Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
46 Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
47 Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
48 Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
49 Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
50 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_Texture;
51 Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV;
52 Microsoft::WRL::ComPtr<ID3D11SamplerState> m_QuadsTexSamplerState;
[all …]
DDirect3DBase.h27 Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
28 Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
29 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget;
30 Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
31 Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
DDirect3DBase.cpp47 ComPtr<ID3D11Device> device; in CreateDeviceResources()
48 ComPtr<ID3D11DeviceContext> context; in CreateDeviceResources()
115 ComPtr<ID3D11Texture2D> depthStencil; in CreateWindowSizeDependentResources()
DDirect3DContentProvider.h31 Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host;
32 Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
DQuadRenderer.cpp258 …oid QuadRenderer::Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsof… in Render()
/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DCubeRenderer.h42 …void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPt…
45 Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
46 Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
47 Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
48 Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
49 Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
50 Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
51 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_texture;
52 Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_SRV;
53 Microsoft::WRL::ComPtr<ID3D11SamplerState> m_cubesTexSamplerState;
[all …]
DDirect3DBase.h27 Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
28 Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
29 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget;
30 Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
31 Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
DDirect3DBase.cpp47 ComPtr<ID3D11Device> device; in CreateDeviceResources()
48 ComPtr<ID3D11DeviceContext> context; in CreateDeviceResources()
115 ComPtr<ID3D11Texture2D> depthStencil; in CreateWindowSizeDependentResources()
DDirect3DContentProvider.h31 Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host;
32 Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
DDirect3DInterop.cpp54 ComPtr<Direct3DContentProvider> provider = Make<Direct3DContentProvider>(this);
177 ComPtr<IBufferByteAccess> bufferByteAccess;
/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgid3d11/
Ddxgid3d11.cpp47 ComPtr<IDXGIAdapter1> adapter_to_release; in D3D11CreateDevice()
50 ComPtr<IDXGIFactory1> factory; in D3D11CreateDevice()
59 ComPtr<IGalliumAdapter> gallium_adapter; in D3D11CreateDevice()
76 ComPtr<ID3D11Device> device; in D3D11CreateDevice()
106 ComPtr<ID3D11Device> dev; in D3D11CreateDeviceAndSwapChain()
107 ComPtr<ID3D11DeviceContext> ctx; in D3D11CreateDeviceAndSwapChain()
114 ComPtr<IDXGIFactory> factory; in D3D11CreateDeviceAndSwapChain()
115 ComPtr<IDXGIDevice> dxgi_device; in D3D11CreateDeviceAndSwapChain()
116 ComPtr<IDXGIAdapter> adapter; in D3D11CreateDeviceAndSwapChain()
/external/opencv3/modules/videoio/src/cap_winrt/
DMediaStreamSink.hpp40 __in const MW::ComPtr<IMFMediaSink>& sink,
42 __in const MW::ComPtr<IMFMediaType>& mt,
81 void InternalSetCurrentMediaType(__in const MW::ComPtr<IMFMediaType>& mediaType);
87 bool _IsMediaTypeSupported(__in const MW::ComPtr<IMFMediaType>& mt) const;
88 void _UpdateMediaType(__in const MW::ComPtr<IMFMediaType>& mt);
98 MW::ComPtr<IMFMediaSink> _sink;
99 MW::ComPtr<IMFMediaEventQueue> _eventQueue;
100 MW::ComPtr<IMFMediaType> _curMT;
DMFIncludes.hpp66 MW::ComPtr<T> As(U^ in)
68 MW::ComPtr<T> out;
75 Microsoft::WRL::ComPtr<T> As(const Microsoft::WRL::ComPtr<U>& in) in As()
77 Microsoft::WRL::ComPtr<T> out; in As()
84 Microsoft::WRL::ComPtr<T> As(U* in) in As()
86 Microsoft::WRL::ComPtr<T> out; in As()
169 MW::ComPtr<IMFSample> Sample;
DMediaStreamSink.cpp32 __in const MW::ComPtr<IMFMediaSink>& sink,
34 __in const MW::ComPtr<IMFMediaType>& mt,
163 ComPtr<IMFMediaEventQueue> eventQueue; in GetEvent()
308 ComPtr<IMFMediaType> mt; in GetCurrentMediaType()
329 void MediaStreamSink::InternalSetCurrentMediaType(__in const ComPtr<IMFMediaType>& mediaType) in InternalSetCurrentMediaType()
358 bool MediaStreamSink::_IsMediaTypeSupported(__in const ComPtr<IMFMediaType>& mt) const in _IsMediaTypeSupported()
373 void MediaStreamSink::_UpdateMediaType(__in const ComPtr<IMFMediaType>& mt) in _UpdateMediaType()
DCaptureFrameGrabber.hpp56 concurrency::task<MW::ComPtr<IMF2DBuffer2>> GetFrameAsync();
68 MW::ComPtr<MediaSink> _mediaSink;
80 … std::queue<concurrency::task_completion_event<MW::ComPtr<IMF2DBuffer2>>> _videoSampleRequestQueue;
DCaptureFrameGrabber.cpp140 task<ComPtr<IMF2DBuffer2>> Media::CaptureFrameGrabber::GetFrameAsync() in GetFrameAsync()
151 task_completion_event<ComPtr<IMF2DBuffer2>> taskEvent; in GetFrameAsync()
159 task_completion_event<ComPtr<IMF2DBuffer2>> t;
168 ComPtr<IMFMediaBuffer> buffer;
DMediaSink.hpp55 MW::ComPtr<IMFMediaType> audioMT;
67 MW::ComPtr<IMFMediaType> videoMT;
389 MW::ComPtr<MediaStreamSink> _audioStreamSink;
390 MW::ComPtr<MediaStreamSink> _videoStreamSink;
391 MW::ComPtr<IMFPresentationClock> _clock;
/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgid3d10/
Ddxgid3d10.cpp44 ComPtr<IDXGIAdapter1> adapter_to_release; in D3D10CreateDevice1()
47 ComPtr<IDXGIFactory1> factory; in D3D10CreateDevice1()
56 ComPtr<IGalliumAdapter> gallium_adapter; in D3D10CreateDevice1()
73 ComPtr<ID3D10Device1> device; in D3D10CreateDevice1()
97 ComPtr<ID3D10Device1> dev; in D3D10CreateDeviceAndSwapChain1()
104 ComPtr<IDXGIFactory> factory; in D3D10CreateDeviceAndSwapChain1()
105 ComPtr<IDXGIDevice> dxgi_device; in D3D10CreateDeviceAndSwapChain1()
106 ComPtr<IDXGIAdapter> adapter; in D3D10CreateDeviceAndSwapChain1()
/external/opencv3/modules/videoio/src/
Dagile_wrl.hpp148 ::Microsoft::WRL::ComPtr<IUnknown> _contextCallback;
174 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; in SetObject()
277 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; in Get()
280 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile; in Get()
352 ::Microsoft::WRL::ComPtr<IUnknown> spObject(lp); in operator =()
503 ::Microsoft::WRL::ComPtr<IUnknown> spObject(lp); in operator =()
Dcap_msmf.hpp33 Microsoft::WRL::ComPtr<IInspectable> _PObj; in create()
34 Microsoft::WRL::ComPtr<IActivationFactory> objFactory; in create()
37 Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IPropertyValueStatics> spPropVal; in create()
73 Microsoft::WRL::ComPtr<IInspectable> _PObj; in create()
74 Microsoft::WRL::ComPtr<IActivationFactory> objFactory; in create()
77 Microsoft::WRL::ComPtr<ABI::Windows::Foundation::IPropertyValueStatics> spPropVal; in create()
497 #define _ObjectObj Microsoft::WRL::ComPtr<IInspectable>
543 #define MAKE_WRL_OBJ(x) Microsoft::WRL::ComPtr<x>
556 #define GET_WRL_OBJ_FROM_REF(objtype, obj, orig, hr) Microsoft::WRL::ComPtr<objtype> obj;\
558 #define GET_WRL_OBJ_FROM_OBJ(objtype, obj, orig, hr) Microsoft::WRL::ComPtr<objtype> obj;\
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/external/opencv3/modules/highgui/src/
Dagile_wrl.h148 ::Microsoft::WRL::ComPtr<IUnknown> _contextCallback;
174 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile;
277 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile;
280 ::Microsoft::WRL::ComPtr<IAgileObject> checkIfAgile;
352 ::Microsoft::WRL::ComPtr<IUnknown> spObject(lp);
503 ::Microsoft::WRL::ComPtr<IUnknown> spObject(lp);
/external/opencv3/samples/winrt/FaceDetection/FaceDetection/
DMainPage.xaml.cpp88 ComPtr<IBufferByteAccess> pBufferByteAccess; in UpdateImage()
89 ComPtr<IInspectable> pBuffer((IInspectable*)buffer); in UpdateImage()
/external/opencv3/samples/winrt_universal/PhoneTutorial/
DMainPage.xaml.cpp60 ComPtr<IInspectable> insp(reinterpret_cast<IInspectable*>(obj));
63 ComPtr<IBufferByteAccess> bufferByteAccess;
/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
Ddxgi_native.cpp51 ComPtr<Parent> parent;
144 ComPtr<IGalliumDXGIBackend> backend;
251 std::vector<ComPtr<IDXGIOutput> > outputs;
873 ComPtr<IDXGIDevice>dxgi_device;
874 ComPtr<IGalliumDevice>gallium_device;
875 ComPtr<GalliumDXGIAdapter> adapter;
876 ComPtr<IDXGIOutput> target;
892 ComPtr<IDXGISurface> buffer0;
1008 ComPtr<IDXGISurface> new_buffer0; in create_buffer0()
1024 ComPtr<IGalliumResource> gallium_resource; in create_buffer0()
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/
Dd3d1xstutil.h621 struct ComPtr : public refcnt_ptr<T, com_ptr_traits>
624 ComPtr& operator =(const refcnt_ptr<U, UTraits>& q)
630 ComPtr& operator =(U* q)
1013 ComPtr<IDXGIAdapter> adapter;

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