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Searched refs:isBoolCase (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp1238 bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); in init() local
1240 bool isFloatCase = !isBoolCase && !isIntCase; // \todo [petri] Better check. in init()
1278 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); in init()
1297 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
1323 : isBoolCase ? s_boolTypes[curInScalarSize - 1] in init()
1416 bool isBoolCase = isDataTypeBoolOrBVec(curType); in init() local
1421 DE_ASSERT(isBoolCase || isFloatCase || isIntCase); in init()
1426 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans. in init()
1430 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); in init()
1442 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp1836 const bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); in init() local
1875 const std::string precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_"); in init()
1894 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
2027 const bool isBoolCase = isDataTypeBoolOrBVec(curType); in init() local
2033 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()
2038 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans. in init()
2042 std::string precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_"); in init()
2054 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
2056 … shaderSpec.resultScale = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f))); in init()
2057 … shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f))); in init()
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/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp1876 bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); in init() local
1916 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); in init()
1935 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
2068 bool isBoolCase = isDataTypeBoolOrBVec(curType); in init() local
2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()
2079 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans. in init()
2083 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); in init()
2095 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
2097 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f; in init()
2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f; in init()
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