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Searched refs:m_textureID (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp1034 GLuint m_textureID; member in deqp::gles3::Stress::__anonc3de246b0111::TextureCase
1043 , m_textureID (0) in TextureCase()
1073 gl.genTextures(1, &m_textureID); in init()
1074 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init()
1150 if (m_textureID) in deinit()
1152 gl.deleteTextures(1, &m_textureID); in deinit()
1153 m_textureID = 0; in deinit()
1215 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate()
1366 GLuint m_textureID; member in deqp::gles3::Stress::__anonc3de246b0111::TextureSamplerCase
1373 , m_textureID (0) in TextureSamplerCase()
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/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp1002 GLuint m_textureID; member in deqp::gles2::Stress::__anonc37841890111::TextureSamplerCase
1009 , m_textureID (0) in TextureSamplerCase()
1047 gl.genTextures(1, &m_textureID); in init()
1063 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init()
1073 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init()
1098 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in init()
1116 if (m_textureID) in deinit()
1120 gl.deleteTextures(1, &m_textureID); in deinit()
1121 m_textureID = 0; in deinit()
1176 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate()
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/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1072 glw::GLuint m_textureID; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase
1089 , m_textureID (0) in MultisampleTextureUsageCase()
1153 gl.genTextures(1, &m_textureID); in init()
1154 gl.bindTexture(textureTarget, m_textureID); in init()
1171 gl.framebufferTextureLayer(GL_FRAMEBUFFER, fboAttachment, m_textureID, 0, s_textureLayer); in init()
1176 gl.framebufferTexture2D(GL_FRAMEBUFFER, fboAttachment, textureTarget, m_textureID, 0); in init()
1189 if (m_textureID) in deinit()
1191 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textureID); in deinit()
1192 m_textureID = 0; in deinit()
1482 gl.bindTexture(textureTarget, m_textureID); in sampleTexture()