Searched refs:m_textureID (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 1034 GLuint m_textureID; member in deqp::gles3::Stress::__anonc3de246b0111::TextureCase 1043 , m_textureID (0) in TextureCase() 1073 gl.genTextures(1, &m_textureID); in init() 1074 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1150 if (m_textureID) in deinit() 1152 gl.deleteTextures(1, &m_textureID); in deinit() 1153 m_textureID = 0; in deinit() 1215 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate() 1366 GLuint m_textureID; member in deqp::gles3::Stress::__anonc3de246b0111::TextureSamplerCase 1373 , m_textureID (0) in TextureSamplerCase() [all …]
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 1002 GLuint m_textureID; member in deqp::gles2::Stress::__anonc37841890111::TextureSamplerCase 1009 , m_textureID (0) in TextureSamplerCase() 1047 gl.genTextures(1, &m_textureID); in init() 1063 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1073 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1098 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in init() 1116 if (m_textureID) in deinit() 1120 gl.deleteTextures(1, &m_textureID); in deinit() 1121 m_textureID = 0; in deinit() 1176 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 1072 glw::GLuint m_textureID; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase 1089 , m_textureID (0) in MultisampleTextureUsageCase() 1153 gl.genTextures(1, &m_textureID); in init() 1154 gl.bindTexture(textureTarget, m_textureID); in init() 1171 gl.framebufferTextureLayer(GL_FRAMEBUFFER, fboAttachment, m_textureID, 0, s_textureLayer); in init() 1176 gl.framebufferTexture2D(GL_FRAMEBUFFER, fboAttachment, textureTarget, m_textureID, 0); in init() 1189 if (m_textureID) in deinit() 1191 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textureID); in deinit() 1192 m_textureID = 0; in deinit() 1482 gl.bindTexture(textureTarget, m_textureID); in sampleTexture()
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