/frameworks/rs/ |
D | rsProgram.cpp | 49 mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; in Program() 97 delete[] mHal.state.samplers; in ~Program() 130 mHal.state.samplers = nullptr; in initMemberVars() 208 mHal.state.samplers[slot] = s; in bindSampler()
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D | rsProgram.h | 47 Sampler **samplers; member
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES30.java | 1503 int[] samplers, in glGenSamplers() argument 1511 java.nio.IntBuffer samplers in glGenSamplers() argument 1518 int[] samplers, in glDeleteSamplers() argument 1526 java.nio.IntBuffer samplers in glDeleteSamplers() argument
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/frameworks/base/core/jni/ |
D | android_opengl_GLES30.cpp | 4150 GLuint *samplers = (GLuint *) 0; in android_glGenSamplers__I_3II() local 4167 samplers = samplers_base + offset; in android_glGenSamplers__I_3II() 4171 (GLuint *)samplers in android_glGenSamplers__I_3II() 4191 GLuint *samplers = (GLuint *) 0; in android_glGenSamplers__ILjava_nio_IntBuffer_2() local 4193 …samplers = (GLuint *)getPointer(_env, samplers_buf, (jarray*)&_array, &_remaining, &_bufferOffset); in android_glGenSamplers__ILjava_nio_IntBuffer_2() 4194 if (samplers == NULL) { in android_glGenSamplers__ILjava_nio_IntBuffer_2() 4196 samplers = (GLuint *) (_samplersBase + _bufferOffset); in android_glGenSamplers__ILjava_nio_IntBuffer_2() 4200 (GLuint *)samplers in android_glGenSamplers__ILjava_nio_IntBuffer_2() 4203 _env->ReleaseIntArrayElements(_array, (jint*)samplers, 0); in android_glGenSamplers__ILjava_nio_IntBuffer_2() 4216 GLuint *samplers = (GLuint *) 0; in android_glDeleteSamplers__I_3II() local [all …]
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES30.spec | 86 void glGenSamplers ( GLsizei count, GLuint *samplers ) 87 void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
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/frameworks/rs/api/ |
D | rs_object_types.spec | 20 The types below are used to manipulate RenderScript objects like allocations, samplers,
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 500 if (mRSProgram->mHal.state.samplers[ct]) { in setupTextures() 501 setupSampler(rsc, mRSProgram->mHal.state.samplers[ct], in setupTextures()
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/frameworks/rs/scriptc/ |
D | rs_object_types.rsh | 22 * The types below are used to manipulate RenderScript objects like allocations, samplers,
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 1076 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1077 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1181 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1182 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
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D | gl31.h | 1076 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1077 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1181 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1182 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
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D | gl32.h | 1076 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1077 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1181 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1182 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 664 void API_ENTRY(glGenSamplers)(GLsizei count, GLuint *samplers) { 665 CALL_GL_API(glGenSamplers, count, samplers); 667 void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint *samplers) { 668 CALL_GL_API(glDeleteSamplers, count, samplers);
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_object_types.jd | 7 <p> The types below are used to manipulate RenderScript objects like allocations, samplers,
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D | overview.jd | 527 <p> The types below are used to manipulate RenderScript objects like allocations, samplers,
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/frameworks/native/opengl/libs/ |
D | entries.in | 151 GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers) 291 GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers)
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/frameworks/native/vulkan/api/ |
D | vulkan.api | 1821 …const VkSampler* pImmutableSamplers /// Immutable samplers (used if des… 2294 … maxPerStageDescriptorSamplers /// max num of samplers allowed per-stage… 2301 … maxDescriptorSetSamplers /// max num of samplers allowed in all st…
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/frameworks/base/docs/html/about/versions/ |
D | android-4.1.jd | 626 <li>Support for reading from allocation with filtered samplers from compute in a new script API
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