1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5 * in compliance with the License. You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software distributed under the License 10 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11 * or implied. See the License for the specific language governing permissions and limitations under 12 * the License. 13 */ 14 #ifndef MESH_H 15 #define MESH_H 16 17 #include <GLES2/gl2.h> 18 19 // Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them. 20 // This allows a mesh to appear multiple times in a SceneGraph without duplication. 21 class Mesh { 22 public: 23 Mesh(const float* vertices, const float* normals, const float* texCoords, 24 const int numVertices); ~Mesh()25 virtual ~Mesh() {}; 26 const float* mVertices; 27 const float* mNormals; 28 const float* mTexCoords; 29 const int mNumVertices; 30 }; 31 32 #endif 33