1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef MAT_H_ 18 19 #define MAT_H_ 20 21 #include "vec.h" 22 #include <stdint.h> 23 #include <sys/types.h> 24 25 #ifdef __cplusplus 26 extern "C" { 27 #endif 28 29 struct Mat33 { 30 float elem[3][3]; 31 32 }; 33 34 struct Size3 { 35 uint32_t elem[3]; 36 37 }; 38 39 struct Mat44 { 40 float elem[4][4]; 41 42 }; 43 44 struct Size4 { 45 uint32_t elem[4]; 46 47 }; 48 49 void initZeroMatrix(struct Mat33 *A); 50 void initDiagonalMatrix(struct Mat33 *A, float x); 51 52 void initMatrixColumns( 53 struct Mat33 *A, const struct Vec3 *v1, const struct Vec3 *v2, const struct Vec3 *v3); 54 55 void mat33Apply(struct Vec3 *out, const struct Mat33 *A, const struct Vec3 *v); 56 void mat33Multiply(struct Mat33 *out, const struct Mat33 *A, const struct Mat33 *B); 57 void mat33ScalarMul(struct Mat33 *A, float c); 58 59 void mat33Add(struct Mat33 *out, const struct Mat33 *A); 60 void mat33Sub(struct Mat33 *out, const struct Mat33 *A); 61 62 int mat33IsPositiveSemidefinite(const struct Mat33 *A, float tolerance); 63 64 // out = A^(-1) 65 void mat33Invert(struct Mat33 *out, const struct Mat33 *A); 66 67 // out = A^T B 68 void mat33MultiplyTransposed( 69 struct Mat33 *out, const struct Mat33 *A, const struct Mat33 *B); 70 71 // out = A B^T 72 void mat33MultiplyTransposed2( 73 struct Mat33 *out, const struct Mat33 *A, const struct Mat33 *B); 74 75 // out = A^T 76 void mat33Transpose(struct Mat33 *out, const struct Mat33 *A); 77 78 void mat33DecomposeLup(struct Mat33 *LU, struct Size3 *pivot); 79 80 void mat33SwapRows(struct Mat33 *A, const uint32_t i, const uint32_t j); 81 82 void mat33Solve(const struct Mat33 *A, struct Vec3 *x, const struct Vec3 *b, const struct Size3 *pivot); 83 84 void mat33GetEigenbasis(struct Mat33 *S, struct Vec3 *eigenvals, struct Mat33 *eigenvecs); 85 86 uint32_t mat33Maxind(const struct Mat33 *A, uint32_t k); 87 88 void mat33Rotate(struct Mat33 *A, float c, float s, uint32_t k, uint32_t l, uint32_t i, uint32_t j); 89 90 void mat44Apply(struct Vec4 *out, const struct Mat44 *A, const struct Vec4 *v); 91 92 void mat44DecomposeLup(struct Mat44 *LU, struct Size4 *pivot); 93 94 void mat44SwapRows(struct Mat44 *A, const uint32_t i, const uint32_t j); 95 96 void mat44Solve(const struct Mat44 *A, struct Vec4 *x, const struct Vec4 *b, const struct Size4 *pivot); 97 98 #ifdef __cplusplus 99 } 100 #endif 101 102 #endif // MAT_H_ 103