1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "LayerUpdateQueue.h"
18
19 #include "RenderNode.h"
20
21 namespace android {
22 namespace uirenderer {
23
clear()24 void LayerUpdateQueue::clear() {
25 mEntries.clear();
26 }
27
enqueueLayerWithDamage(RenderNode * renderNode,Rect damage)28 void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) {
29 damage.roundOut();
30 damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight());
31 if (!damage.isEmpty()) {
32 for (Entry& entry : mEntries) {
33 if (CC_UNLIKELY(entry.renderNode == renderNode)) {
34 entry.damage.unionWith(damage);
35 return;
36 }
37 }
38 mEntries.emplace_back(renderNode, damage);
39 }
40 }
41
42 } // namespace uirenderer
43 } // namespace android
44