/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 110 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam() 119 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParamGreaterOrEqual() 139 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test() 174 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 190 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test() 212 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 256 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test() 280 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
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D | es3fFboStateQueryTests.cpp | 257 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 264 …entParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test() 267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 431 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 435 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 440 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 448 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
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D | es3fFboStencilbufferTests.cpp | 81 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render() 86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 175 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render() 180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() [all …]
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D | es3fNegativeBufferApiTests.cpp | 277 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init() 279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in init() 302 glBindRenderbuffer (GL_RENDERBUFFER, 0); in init() 901 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 919 glCheckFramebufferStatus(GL_RENDERBUFFER); in init() 960 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 965 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 968 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init() 972 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init() [all …]
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D | es3fFboDepthbufferTests.cpp | 88 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 91 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo); in render() 92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render() 178 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 264 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() [all …]
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D | es3fFboApiTests.cpp | 108 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; in getAttachmentParameterValueName() 236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 330 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest() 402 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() [all …]
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D | es3fFboInvalidateTests.cpp | 478 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo); in render() 479 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight()); in render() 484 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render() 485 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight()); in render() 490 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 496 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 726 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo); in render() 727 …glRenderbufferStorageMultisample (GL_RENDERBUFFER, m_numSamples, m_colorFmt, quadSizePixels.x(), q… in render() 732 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render() [all …]
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D | es3fFboMultisampleTests.cpp | 106 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 107 … glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_colorFormat, m_size.x(), m_size.y()); in render() 112 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 113 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_depthStencilFormat, m_size.x(), m_siz… in render() 118 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 120 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 122 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
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D | es3fFboRenderTest.cpp | 113 case GL_RENDERBUFFER: return "rbo"; in getTypeName() 272 case GL_RENDERBUFFER: in Framebuffer() 274 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuff… in Framebuffer() 287 …case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStenc… in Framebuffer() 304 …case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_de… in Framebuffer() 359 m_context.bindRenderbuffer(GL_RENDERBUFFER, name); in createRbo() 360 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in createRbo() 369 else if (type == GL_RENDERBUFFER) in destroyBuffer() 658 case GL_RENDERBUFFER: in render() 659 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getCol… in render() [all …]
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D | es3fInternalFormatQueryTests.cpp | 59 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); in test() 72 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_SAMPLES, sampleCounts, &samples[0]); in test() 139 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); in test() 147 …glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 0, &queryTargetValu… in test()
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D | es3fNegativeStateApiTests.cpp | 867 glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in init() 868 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 16, 16); in init() 869 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); in init() 870 glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); in init() 871 glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8, 16, 16); in init() 872 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in init() 917 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 925 glGetRenderbufferParameteriv(GL_RENDERBUFFER, -1, ¶ms[0]); in init() 930 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init() 939 glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, -1, ¶ms[0]); in init() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 98 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam() 118 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 135 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test() 142 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 159 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 172 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test() 194 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test() 237 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
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D | es2fNegativeBufferApiTests.cpp | 226 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init() 285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in init() 295 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 298 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init() 302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init() 308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 382 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 392 glRenderbufferStorage(GL_RENDERBUFFER, -1, 1, 1); in init() [all …]
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D | es2fFboApiTest.cpp | 112 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; in getAttachmentParameterValueName() 260 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 263 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 280 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 324 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 354 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest() 426 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 427 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() [all …]
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D | es2fFboRenderTest.cpp | 294 case GL_RENDERBUFFER: name += "rbo_"; break; in getName() 302 DE_ASSERT(depthbufferType == GL_RENDERBUFFER); in getName() 310 DE_ASSERT(stencilbufferType == GL_RENDERBUFFER); in getName() 447 case GL_RENDERBUFFER: in Framebuffer() 449 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuff… in Framebuffer() 457 if (m_config.depthbufferType == GL_RENDERBUFFER) in Framebuffer() 460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffe… in Framebuffer() 465 if (m_config.stencilbufferType == GL_RENDERBUFFER) in Framebuffer() 468 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilb… in Framebuffer() 497 m_context.bindRenderbuffer(GL_RENDERBUFFER, name); in createRbo() [all …]
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D | es2fFboStateQueryTests.cpp | 109 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 110 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128); in test() 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 116 …entParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test() 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test()
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/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer); 238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer]) 242 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); 243 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); 244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits); 245 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_GREEN_SIZE, &pixelFormat.greenBits); 246 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_BLUE_SIZE, &pixelFormat.blueBits); 247 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &pixelFormat.alphaBits); 252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer); 253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); [all …]
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 237 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 240 … gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height); in createFramebuffer() 242 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in createFramebuffer() 244 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 253 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer() 256 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, h… in createFramebuffer() 258 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer() 260 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 268 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 273 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in createFramebuffer() [all …]
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/external/swiftshader/src/OpenGL/libGL/ |
D | Framebuffer.cpp | 51 else if(type == GL_RENDERBUFFER) in lookupRenderbuffer() 105 if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) in detachRenderbuffer() 111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer() 117 if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) in detachRenderbuffer() 246 if(mColorbufferType == GL_RENDERBUFFER) in completeness() 298 if(mDepthbufferType == GL_RENDERBUFFER) in completeness() 348 if(mStencilbufferType == GL_RENDERBUFFER) in completeness() 410 mColorbufferType = GL_RENDERBUFFER; in DefaultFramebuffer() 411 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; in DefaultFramebuffer() 412 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; in DefaultFramebuffer()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 333 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch() 334 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch() 335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch() 357 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in read_pixels_fbo_format_mismatch() 1046 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer() 1066 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status() 1112 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() 1117 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() 1122 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in framebuffer_renderbuffer() 1125 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() [all …]
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D | es31fStencilTexturingTests.cpp | 546 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 550 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 608 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 612 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 699 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 700 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight); in iterate() 703 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 767 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() [all …]
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/external/skia/experimental/iOSSampleApp/ |
D | SkSampleUIView.mm | 291 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); 292 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer… 294 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); 295 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuff… 361 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); 362 [fGL.fContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:fGLLayer]; 364 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &fGL.fWidth); 365 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &fGL.fHeight); 367 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); 368 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight); [all …]
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | video_render_ios_view.mm | 108 glBindRenderbuffer(GL_RENDERBUFFER, _colorRenderBuffer); 109 [_context renderbufferStorage:GL_RENDERBUFFER 112 GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &_frameBufferWidth); 114 GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &_frameBufferHeight); 117 GL_RENDERBUFFER, 133 if (![_context presentRenderbuffer:GL_RENDERBUFFER]) {
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 365 GL_RENDERBUFFER, rbo)); in initializeStencilRbo() 390 GL_RENDERBUFFER, 0)); in initializeStencilRbo() 398 GL_RENDERBUFFER, rbo)); in initializeDepthRbo() 424 GL_RENDERBUFFER, 0)); in initializeDepthRbo() 441 GL_RENDERBUFFER, rbo)); in initializeColorRbo() 465 GL_RENDERBUFFER, 0)); in initializeColorRbo() 473 GLU_CHECK_CALL_ERROR(gl.bindRenderbuffer(GL_RENDERBUFFER, rbo), gl.getError()); in createBuffer() 476 GLU_CHECK_CALL_ERROR(gl.renderbufferStorage(GL_RENDERBUFFER, m_format, 64, 64), gl.getError()); in createBuffer()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 499 glBindRenderbuffer(GL_RENDERBUFFER, m_uiDepthBufferMultisampled); in CreateFBO() 500 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT24, PVRShellGet(prefW… in CreateFBO() 503 glBindRenderbuffer(GL_RENDERBUFFER, m_uiColourBufferMultisampled); in CreateFBO() 504 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGB8, PVRShellGet(prefWidth), PVRShe… in CreateFBO() 505 glBindRenderbuffer(GL_RENDERBUFFER, 0); in CreateFBO() 508 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiDepthBufferMul… in CreateFBO() 511 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_uiColourBufferM… in CreateFBO()
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