Searched refs:noiseY (Results 1 – 2 of 2) sorted by relevance
332 Noise noiseY(noiseVector.y()); in noise2D() local339 noiseY.noisePositionIntegerValue = in noise2D()340 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()343 noiseY.nextNoisePositionIntegerValue = in noise2D()344 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()347 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()349 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()354 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()355 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()356 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()[all …]
398 Noise noiseY(noiseVector.y()); in noise2D() local405 noiseY.noisePositionIntegerValue = in noise2D()406 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()409 noiseY.nextNoisePositionIntegerValue = in noise2D()410 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()413 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()415 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()420 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()421 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()422 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()[all …]