/frameworks/base/libs/hwui/ |
D | DeferredLayerUpdater.cpp | 29 Layer::Api layerApi) in DeferredLayerUpdater() 53 if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) { in destroyLayer() 85 if (mLayer->getApi() == Layer::Api::Vulkan) { in apply() 91 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, in apply() 93 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); in apply() 114 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, in doUpdateTexImage() 116 Layer::Api::OpenGL, Layer::Api::Vulkan); in doUpdateTexImage() 153 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan, in doUpdateVkTexImage() 155 Layer::Api::OpenGL, Layer::Api::Vulkan); in doUpdateVkTexImage()
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D | Layer.h | 43 enum class Api { enum 48 Api getApi() const { return mApi; } in getApi() 98 Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter>, int alpha, 106 Api mApi;
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D | DeferredLayerUpdater.h | 49 Layer::Api layerApi); 104 Layer::Api getBackingLayerApi() { return mLayerApi; } in getBackingLayerApi() 122 Layer::Api mLayerApi;
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D | VkLayer.h | 32 : Layer(renderState, Api::Vulkan, colorFilter, alpha, mode) in VkLayer()
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D | Layer.cpp | 26 Layer::Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter> colorFilter, int alpha, in Layer()
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D | GlLayer.cpp | 36 : Layer(renderState, Api::OpenGL, colorFilter, alpha, mode) in GlLayer()
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D | Caches.cpp | 171 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL); in dumpMemoryUsage()
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D | RecordingCanvas.cpp | 565 LOG_ALWAYS_FATAL_IF(layerHandle->getBackingLayerApi() != Layer::Api::OpenGL); in drawLayer()
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/frameworks/native/libs/vr/libbufferhubqueue/benchmarks/ |
D | buffer_transport_benchmark.cpp | 221 const DvrApi_v1& Api() { return api_; } in Api() function in DvrApi 256 int ret = dvr_.Api().PerformanceSetSchedulerPolicy(0, "graphics"); in Start() 282 dvr_.Api().ReadBufferQueueHandleEvents( in Start() 308 dvr_.Api().ReadBufferQueueGetEventFd(new_queue->GetReadQueue()); in CreateSurface() 325 ret = dvr_.Api().WriteBufferQueueCreate( in BufferQueueHolder() 333 ret = dvr_.Api().WriteBufferQueueCreateReadQueue(write_queue_, in BufferQueueHolder() 340 ret = dvr_.Api().ReadBufferQueueSetBufferAvailableCallback( in BufferQueueHolder() 348 dvr_.Api().WriteBufferQueueGetANativeWindow(write_queue_, &surface_); in BufferQueueHolder() 378 ret = dvr_.Api().ReadBufferQueueAcquireBuffer( in HandleBufferAvailable() 388 ret = dvr_.Api().ReadBufferQueueReleaseBuffer(read_queue_, buffer, in HandleBufferAvailable()
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/frameworks/base/libs/hwui/tests/unit/ |
D | DeferredLayerUpdaterTests.cpp | 34 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST() 48 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST() 54 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | LayerDrawable.cpp | 49 if (layer->getApi() == Layer::Api::OpenGL) { in DrawLayer() 64 SkASSERT(layer->getApi() == Layer::Api::Vulkan); in DrawLayer()
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D | SkiaVulkanPipeline.cpp | 126 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::Vulkan); in createTextureLayer()
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D | SkiaOpenGLPipeline.cpp | 195 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); in createTextureLayer()
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/frameworks/native/libs/gui/include/gui/ |
D | IGraphicBufferProducer.h | 483 Api, enumerator 508 virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0;
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D | BufferQueueProducer.h | 140 virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api);
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D | BufferHubProducer.h | 90 status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) override;
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D | Surface.h | 259 IGraphicBufferProducer::DisconnectMode::Api);
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/frameworks/native/libs/gui/include/gui/bufferqueue/1.0/ |
D | H2BGraphicBufferProducer.h | 82 status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api)
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 66 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL, in layerLostGlContext() 99 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::Vulkan, in layerDestroyedVkContext()
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/frameworks/base/libs/hwui/renderthread/ |
D | CacheManager.cpp | 222 const char* layerType = layer->getApi() == Layer::Api::OpenGL ? "GlLayer" : "VkLayer"; in dumpMemoryUsage()
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D | OpenGLPipeline.cpp | 137 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); in createTextureLayer()
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/frameworks/base/libs/hwui/tests/common/ |
D | TestUtils.cpp | 79 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in createTextureLayerUpdater()
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/frameworks/av/media/libstagefright/bqhelper/ |
D | Conversion.cpp | 1514 case BGraphicBufferProducer::DisconnectMode::Api: in toHidlDisconnectMode() 1533 return BGraphicBufferProducer::DisconnectMode::Api; in toGuiDisconnectMode() 1537 return BGraphicBufferProducer::DisconnectMode::Api; in toGuiDisconnectMode()
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/frameworks/native/libs/gui/bufferqueue/1.0/ |
D | H2BGraphicBufferProducer.cpp | 959 case BGraphicBufferProducer::DisconnectMode::Api: in toHDisconnectMode()
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/frameworks/native/libs/gui/ |
D | IGraphicBufferProducer.cpp | 596 int api, DisconnectMode mode = DisconnectMode::Api) override { in disconnect()
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