1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "VkLayer.h" 18 19 #include "renderstate/RenderState.h" 20 21 #include <SkCanvas.h> 22 #include <SkSurface.h> 23 24 namespace android { 25 namespace uirenderer { 26 updateTexture()27void VkLayer::updateTexture() { 28 sk_sp<SkSurface> surface; 29 SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType); 30 surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info); 31 surface->getCanvas()->clear(SK_ColorBLUE); 32 mImage = surface->makeImageSnapshot(); 33 } 34 onVkContextDestroyed()35void VkLayer::onVkContextDestroyed() { 36 mImage = nullptr; 37 } 38 39 }; // namespace uirenderer 40 }; // namespace android 41