1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "VkLayer.h"
18 
19 #include "renderstate/RenderState.h"
20 
21 #include <SkCanvas.h>
22 #include <SkSurface.h>
23 
24 namespace android {
25 namespace uirenderer {
26 
updateTexture()27 void VkLayer::updateTexture() {
28     sk_sp<SkSurface> surface;
29     SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType);
30     surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info);
31     surface->getCanvas()->clear(SK_ColorBLUE);
32     mImage = surface->makeImageSnapshot();
33 }
34 
onVkContextDestroyed()35 void VkLayer::onVkContextDestroyed() {
36     mImage = nullptr;
37 }
38 
39 };  // namespace uirenderer
40 };  // namespace android
41