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Searched refs:CompletelyUnroll (Results 1 – 4 of 4) sorted by relevance

/external/llvm/lib/Transforms/Utils/
DLoopUnroll.cpp263 bool CompletelyUnroll = Count == TripCount; in UnrollLoop() local
274 bool NeedToFixLCSSA = PreserveLCSSA && CompletelyUnroll && in UnrollLoop()
330 if (CompletelyUnroll) { in UnrollLoop()
490 if (CompletelyUnroll) { in UnrollLoop()
524 if (CompletelyUnroll) { in UnrollLoop()
604 if (DT && !CompletelyUnroll) in UnrollLoop()
610 if (SE && !CompletelyUnroll) { in UnrollLoop()
639 NumCompletelyUnrolled += CompletelyUnroll; in UnrollLoop()
644 if (CompletelyUnroll) in UnrollLoop()
655 if (PreserveLCSSA && OuterL && CompletelyUnroll && !NeedToFixLCSSA) in UnrollLoop()
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/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
DLoopUnroll.cpp189 bool CompletelyUnroll = Count == TripCount; in UnrollLoop() local
202 if (CompletelyUnroll) { in UnrollLoop()
307 if (CompletelyUnroll) { in UnrollLoop()
337 if (CompletelyUnroll && j == 0) { in UnrollLoop()
388 if (SE && !CompletelyUnroll) { in UnrollLoop()
418 NumCompletelyUnrolled += CompletelyUnroll; in UnrollLoop()
421 if (CompletelyUnroll && LPM != NULL) in UnrollLoop()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Utils/
DLoopUnroll.cpp411 bool CompletelyUnroll = Count == TripCount; in UnrollLoop() local
422 bool NeedToFixLCSSA = PreserveLCSSA && CompletelyUnroll && in UnrollLoop()
495 if (CompletelyUnroll) { in UnrollLoop()
690 if (CompletelyUnroll) { in UnrollLoop()
724 if (CompletelyUnroll) { in UnrollLoop()
823 simplifyLoopAfterUnroll(L, !CompletelyUnroll && (Count > 1 || Peeled), LI, SE, in UnrollLoop()
826 NumCompletelyUnrolled += CompletelyUnroll; in UnrollLoop()
831 if (CompletelyUnroll) in UnrollLoop()
842 if (PreserveLCSSA && OuterL && CompletelyUnroll && !NeedToFixLCSSA) in UnrollLoop()
880 return CompletelyUnroll ? LoopUnrollResult::FullyUnrolled in UnrollLoop()
DLoopUnrollAndJam.cpp193 bool CompletelyUnroll = (Count == TripCount); in UnrollAndJamLoop() local
215 if (CompletelyUnroll) { in UnrollAndJamLoop()
443 if (CompletelyUnroll) { in UnrollAndJamLoop()
489 if (CompletelyUnroll) { in UnrollAndJamLoop()
552 simplifyLoopAfterUnroll(L, !CompletelyUnroll && Count > 1, LI, SE, DT, AC); in UnrollAndJamLoop()
554 NumCompletelyUnrolledAndJammed += CompletelyUnroll; in UnrollAndJamLoop()
560 Loop *OutestLoop = OuterL ? OuterL : (!CompletelyUnroll ? L : SubLoop); in UnrollAndJamLoop()
562 if (!CompletelyUnroll) in UnrollAndJamLoop()
569 if (CompletelyUnroll) in UnrollAndJamLoop()
572 return CompletelyUnroll ? LoopUnrollResult::FullyUnrolled in UnrollAndJamLoop()