/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 73 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in TestFunc() 75 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in TestFunc() 77 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); in TestFunc() 94 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); in TestFunc() 106 glBindTexture(GL_TEXTURE_2D, compositing_textures_[4]); in TestFunc() 290 glBindTexture(GL_TEXTURE_2D, compositing_textures_[i]); in InitializeCompositing() 321 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in InitializeCompositing() 324 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in InitializeCompositing() 327 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); in InitializeCompositing() 331 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); in InitializeCompositing() [all …]
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D | yuvtest.cc | 147 glBindTexture(GL_TEXTURE_2D, textures_[0]); in SetupTextures() 152 glBindTexture(GL_TEXTURE_2D, textures_[1]); in SetupTextures() 157 glBindTexture(GL_TEXTURE_2D, textures_[2]); in SetupTextures() 162 glBindTexture(GL_TEXTURE_2D, textures_[3]); in SetupTextures() 168 glBindTexture(GL_TEXTURE_2D, textures_[4]); in SetupTextures() 182 glBindTexture(GL_TEXTURE_2D, textures_[5]); in SetupTextures()
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D | texturetest.cc | 78 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run() 108 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run() 123 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
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D | texturereusetest.cc | 30 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]); in TestFunc() 48 glBindTexture(GL_TEXTURE_2D, textures_[j]); in TestFunc()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 158 glBindTexture(0, 1); in init() 160 glBindTexture(GL_FRAMEBUFFER, 1); in init() 165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init() 167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init() 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init() 176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() [all …]
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D | es3fNegativeBufferApiTests.cpp | 238 glBindTexture (GL_TEXTURE_2D, texture); in init() 303 glBindTexture (GL_TEXTURE_2D, 0); in init() 414 glBindTexture (GL_TEXTURE_2D, texture); in init() 458 glBindTexture (GL_TEXTURE_2D, texture); in init() 499 glBindTexture (GL_TEXTURE_2D, texture); in init() 650 glBindTexture (GL_TEXTURE_2D, texture); in init() 815 glBindTexture (GL_TEXTURE_2D, texture); in init() 993 glBindTexture(GL_TEXTURE_2D, tex2D); in init() 995 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init() 1106 glBindTexture (GL_TEXTURE_2D, texture[0]); in init() [all …]
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D | es3fFboColorbufferTests.cpp | 261 glBindTexture(GL_TEXTURE_2D, tex); in render() 292 glBindTexture(GL_TEXTURE_2D, tmpTex); in render() 308 glBindTexture(GL_TEXTURE_2D, tex0); in render() 310 glBindTexture(GL_TEXTURE_2D, tex1); in render() 386 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render() 434 glBindTexture(GL_TEXTURE_2D, tmpTex); in render() 455 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render() 515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render() 560 glBindTexture(GL_TEXTURE_2D, tmpTex); in render() 581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render() [all …]
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D | es3fFboStateQueryTests.cpp | 239 glBindTexture(GL_TEXTURE_2D, textureID); in test() 295 glBindTexture(GL_TEXTURE_2D, textureID); in test() 331 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test() 378 glBindTexture(GL_TEXTURE_3D, textureID); in test() 394 glBindTexture(GL_TEXTURE_2D_ARRAY, textureID); in test() 541 glBindTexture(GL_TEXTURE_2D, textureID); in test() 747 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment() 769 glBindTexture(GL_TEXTURE_2D, textureID); in testDepthAttachment() 855 glBindTexture(GL_TEXTURE_2D, textureID); in test() 958 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 110 ctx.glBindTexture(0, 1); in bindtexture() 112 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture() 117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture() 119 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture() 121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture() 123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 126 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture() 128 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture() 130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture() 132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() [all …]
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D | es31fNegativeBufferApiTests.cpp | 282 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch() 358 ctx.glBindTexture (GL_TEXTURE_2D, 0); in read_pixels_fbo_format_mismatch() 513 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferiv() 563 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferuiv() 610 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferfv() 772 ctx.glBindTexture (GL_TEXTURE_2D, texture); in draw_buffers() 956 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_buffer() 1150 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in framebuffer_texture() 1151 ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]); in framebuffer_texture() 1199 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 1146 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 1152 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1241 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1420 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1424 glBindTexture(GL_TEXTURE_2D, 0); in Write() 1432 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1609 glBindTexture(GL_TEXTURE_2D, texture); in Read() 1613 glBindTexture(GL_TEXTURE_2D, 0); in Read() 1793 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in Write() 1798 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Write() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1055 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1157 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1161 glBindTexture(GL_TEXTURE_2D, 0); in Write() 1168 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1285 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1289 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS() 1294 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1442 glBindTexture(GL_TEXTURE_2D, texture); in Read() [all …]
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlRectDrawer.java | 144 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId); in drawOes() 146 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); in drawOes() 157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); in drawRgb() 160 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawRgb() 173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); in drawYuv() 179 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawYuv()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1023 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1123 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1127 glBindTexture(GL_TEXTURE_2D, 0); in Write() 1134 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1251 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1255 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS() 1260 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1407 glBindTexture(GL_TEXTURE_2D, texture); in Read() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeTextureApiTests.cpp | 126 glBindTexture(0, 1); in init() 135 glBindTexture(GL_TEXTURE_2D, texture); in init() 136 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init() 985 glBindTexture(GL_TEXTURE_2D, texture); in init() 999 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init() 1023 glBindTexture(GL_TEXTURE_2D, texture); in init() 1038 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init() 1063 glBindTexture(GL_TEXTURE_2D, texture); in init() 1081 glBindTexture(GL_TEXTURE_2D, texture); in init() 1099 glBindTexture(GL_TEXTURE_2D, texture); in init() [all …]
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D | es2fFboStateQueryTests.cpp | 91 glBindTexture(GL_TEXTURE_2D, textureID); in test() 148 glBindTexture(GL_TEXTURE_2D, textureID); in test() 184 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
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/external/webrtc/webrtc/test/gl/ |
D | gl_renderer.cc | 65 glBindTexture(GL_TEXTURE_2D, texture_); in ResizeVideo() 84 glBindTexture(GL_TEXTURE_2D, texture_); in RenderFrame() 108 glBindTexture(GL_TEXTURE_2D, 0); in RenderFrame()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 656 glBindTexture(GL_TEXTURE_2D, m_ui32TexHeadNormalMap); in RenderScene() 658 glBindTexture(GL_TEXTURE_2D, m_ui32TexHeadBody); in RenderScene() 662 glBindTexture(GL_TEXTURE_2D, m_ui32TexLegsNormalMap); in RenderScene() 664 glBindTexture(GL_TEXTURE_2D, m_ui32TexLegs); in RenderScene() 668 glBindTexture(GL_TEXTURE_2D, m_ui32TexBeltNormalMap); in RenderScene() 670 glBindTexture(GL_TEXTURE_2D, m_ui32TexBelt); in RenderScene() 705 glBindTexture(GL_TEXTURE_2D, m_ui32TexWall); in RenderScene() 714 glBindTexture(GL_TEXTURE_2D, m_ui32TexSkyLine); in RenderScene() 720 glBindTexture(GL_TEXTURE_2D, m_ui32TexLamp); in RenderScene()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 719 glBindTexture(GL_TEXTURE_2D, tex); in TEST_F() 751 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_F() 762 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_F() 779 glBindTexture(GL_TEXTURE_2D, tex); in TEST_F() 847 glBindTexture(GL_TEXTURE_2D, tex); in TEST_F() 1006 glBindTexture(GL_TEXTURE_3D, tex); in TEST_F() 1027 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1066 glBindTexture(GL_TEXTURE_2D, tex); in TEST_F() 1074 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() 1090 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F() [all …]
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | plane_renderer.cc | 81 glBindTexture(GL_TEXTURE_2D, texture_id_); in InitializeGlContent() 94 glBindTexture(GL_TEXTURE_2D, 0); in InitializeGlContent() 114 glBindTexture(GL_TEXTURE_2D, texture_id_); in Draw()
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D | background_renderer.cc | 65 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); in InitializeGlContent() 94 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); in Draw()
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | plane_renderer.cc | 81 glBindTexture(GL_TEXTURE_2D, texture_id_); in InitializeGlContent() 94 glBindTexture(GL_TEXTURE_2D, 0); in InitializeGlContent() 114 glBindTexture(GL_TEXTURE_2D, texture_id_); in Draw()
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D | background_renderer.cc | 65 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); in InitializeGlContent() 94 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); in Draw()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 463 glBindTexture(GL_TEXTURE_2D, m_uiTextureToRenderTo); in CreateFBO() 721 glBindTexture(GL_TEXTURE_2D, m_uiBackgroundTexture); in RenderScene() 750 glBindTexture(GL_TEXTURE_2D, m_uiMaskTexture); in RenderScene() 790 glBindTexture(GL_TEXTURE_2D, m_uiTextureToRenderTo); in RenderScene() 793 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[m_iCurrentLUT]); in RenderScene() 801 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[eIdentity]); in RenderScene()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 328 glBindTexture(GL_TEXTURE_2D, id); in InitializeTexture() 380 glBindTexture(GL_TEXTURE_2D, _textureIds[0]); in UpdateTextures() 385 glBindTexture(GL_TEXTURE_2D, _textureIds[1]); in UpdateTextures() 390 glBindTexture(GL_TEXTURE_2D, _textureIds[2]); in UpdateTextures()
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