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Searched refs:glBindTexture (Results 1 – 25 of 172) sorted by relevance

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/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc73 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in TestFunc()
75 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in TestFunc()
77 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); in TestFunc()
94 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); in TestFunc()
106 glBindTexture(GL_TEXTURE_2D, compositing_textures_[4]); in TestFunc()
290 glBindTexture(GL_TEXTURE_2D, compositing_textures_[i]); in InitializeCompositing()
321 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in InitializeCompositing()
324 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in InitializeCompositing()
327 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); in InitializeCompositing()
331 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); in InitializeCompositing()
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Dyuvtest.cc147 glBindTexture(GL_TEXTURE_2D, textures_[0]); in SetupTextures()
152 glBindTexture(GL_TEXTURE_2D, textures_[1]); in SetupTextures()
157 glBindTexture(GL_TEXTURE_2D, textures_[2]); in SetupTextures()
162 glBindTexture(GL_TEXTURE_2D, textures_[3]); in SetupTextures()
168 glBindTexture(GL_TEXTURE_2D, textures_[4]); in SetupTextures()
182 glBindTexture(GL_TEXTURE_2D, textures_[5]); in SetupTextures()
Dtexturetest.cc78 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
108 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
123 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
Dtexturereusetest.cc30 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]); in TestFunc()
48 glBindTexture(GL_TEXTURE_2D, textures_[j]); in TestFunc()
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp158 glBindTexture(0, 1); in init()
160 glBindTexture(GL_FRAMEBUFFER, 1); in init()
165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
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Des3fNegativeBufferApiTests.cpp238 glBindTexture (GL_TEXTURE_2D, texture); in init()
303 glBindTexture (GL_TEXTURE_2D, 0); in init()
414 glBindTexture (GL_TEXTURE_2D, texture); in init()
458 glBindTexture (GL_TEXTURE_2D, texture); in init()
499 glBindTexture (GL_TEXTURE_2D, texture); in init()
650 glBindTexture (GL_TEXTURE_2D, texture); in init()
815 glBindTexture (GL_TEXTURE_2D, texture); in init()
993 glBindTexture(GL_TEXTURE_2D, tex2D); in init()
995 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init()
1106 glBindTexture (GL_TEXTURE_2D, texture[0]); in init()
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Des3fFboColorbufferTests.cpp261 glBindTexture(GL_TEXTURE_2D, tex); in render()
292 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
308 glBindTexture(GL_TEXTURE_2D, tex0); in render()
310 glBindTexture(GL_TEXTURE_2D, tex1); in render()
386 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render()
434 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
455 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render()
515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
560 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
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Des3fFboStateQueryTests.cpp239 glBindTexture(GL_TEXTURE_2D, textureID); in test()
295 glBindTexture(GL_TEXTURE_2D, textureID); in test()
331 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
378 glBindTexture(GL_TEXTURE_3D, textureID); in test()
394 glBindTexture(GL_TEXTURE_2D_ARRAY, textureID); in test()
541 glBindTexture(GL_TEXTURE_2D, textureID); in test()
747 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment()
769 glBindTexture(GL_TEXTURE_2D, textureID); in testDepthAttachment()
855 glBindTexture(GL_TEXTURE_2D, textureID); in test()
958 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment()
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/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp110 ctx.glBindTexture(0, 1); in bindtexture()
112 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture()
117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
119 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture()
121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
126 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture()
128 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
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Des31fNegativeBufferApiTests.cpp282 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch()
358 ctx.glBindTexture (GL_TEXTURE_2D, 0); in read_pixels_fbo_format_mismatch()
513 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferiv()
563 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferuiv()
610 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferfv()
772 ctx.glBindTexture (GL_TEXTURE_2D, texture); in draw_buffers()
956 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_buffer()
1150 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in framebuffer_texture()
1151 ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]); in framebuffer_texture()
1199 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp1146 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
1152 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1241 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1420 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1424 glBindTexture(GL_TEXTURE_2D, 0); in Write()
1432 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1609 glBindTexture(GL_TEXTURE_2D, texture); in Read()
1613 glBindTexture(GL_TEXTURE_2D, 0); in Read()
1793 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in Write()
1798 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Write()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1055 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1157 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1161 glBindTexture(GL_TEXTURE_2D, 0); in Write()
1168 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1285 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1289 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS()
1294 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1442 glBindTexture(GL_TEXTURE_2D, texture); in Read()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlRectDrawer.java144 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId); in drawOes()
146 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); in drawOes()
157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); in drawRgb()
160 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawRgb()
173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); in drawYuv()
179 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawYuv()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1023 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1123 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1127 glBindTexture(GL_TEXTURE_2D, 0); in Write()
1134 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1251 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1255 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS()
1260 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1407 glBindTexture(GL_TEXTURE_2D, texture); in Read()
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/external/deqp/modules/gles2/functional/
Des2fNegativeTextureApiTests.cpp126 glBindTexture(0, 1); in init()
135 glBindTexture(GL_TEXTURE_2D, texture); in init()
136 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
985 glBindTexture(GL_TEXTURE_2D, texture); in init()
999 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1023 glBindTexture(GL_TEXTURE_2D, texture); in init()
1038 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1063 glBindTexture(GL_TEXTURE_2D, texture); in init()
1081 glBindTexture(GL_TEXTURE_2D, texture); in init()
1099 glBindTexture(GL_TEXTURE_2D, texture); in init()
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Des2fFboStateQueryTests.cpp91 glBindTexture(GL_TEXTURE_2D, textureID); in test()
148 glBindTexture(GL_TEXTURE_2D, textureID); in test()
184 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
/external/webrtc/webrtc/test/gl/
Dgl_renderer.cc65 glBindTexture(GL_TEXTURE_2D, texture_); in ResizeVideo()
84 glBindTexture(GL_TEXTURE_2D, texture_); in RenderFrame()
108 glBindTexture(GL_TEXTURE_2D, 0); in RenderFrame()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp656 glBindTexture(GL_TEXTURE_2D, m_ui32TexHeadNormalMap); in RenderScene()
658 glBindTexture(GL_TEXTURE_2D, m_ui32TexHeadBody); in RenderScene()
662 glBindTexture(GL_TEXTURE_2D, m_ui32TexLegsNormalMap); in RenderScene()
664 glBindTexture(GL_TEXTURE_2D, m_ui32TexLegs); in RenderScene()
668 glBindTexture(GL_TEXTURE_2D, m_ui32TexBeltNormalMap); in RenderScene()
670 glBindTexture(GL_TEXTURE_2D, m_ui32TexBelt); in RenderScene()
705 glBindTexture(GL_TEXTURE_2D, m_ui32TexWall); in RenderScene()
714 glBindTexture(GL_TEXTURE_2D, m_ui32TexSkyLine); in RenderScene()
720 glBindTexture(GL_TEXTURE_2D, m_ui32TexLamp); in RenderScene()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp719 glBindTexture(GL_TEXTURE_2D, tex); in TEST_F()
751 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_F()
762 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_F()
779 glBindTexture(GL_TEXTURE_2D, tex); in TEST_F()
847 glBindTexture(GL_TEXTURE_2D, tex); in TEST_F()
1006 glBindTexture(GL_TEXTURE_3D, tex); in TEST_F()
1027 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1066 glBindTexture(GL_TEXTURE_2D, tex); in TEST_F()
1074 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
1090 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex); in TEST_F()
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dplane_renderer.cc81 glBindTexture(GL_TEXTURE_2D, texture_id_); in InitializeGlContent()
94 glBindTexture(GL_TEXTURE_2D, 0); in InitializeGlContent()
114 glBindTexture(GL_TEXTURE_2D, texture_id_); in Draw()
Dbackground_renderer.cc65 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); in InitializeGlContent()
94 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); in Draw()
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dplane_renderer.cc81 glBindTexture(GL_TEXTURE_2D, texture_id_); in InitializeGlContent()
94 glBindTexture(GL_TEXTURE_2D, 0); in InitializeGlContent()
114 glBindTexture(GL_TEXTURE_2D, texture_id_); in Draw()
Dbackground_renderer.cc65 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); in InitializeGlContent()
94 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); in Draw()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp463 glBindTexture(GL_TEXTURE_2D, m_uiTextureToRenderTo); in CreateFBO()
721 glBindTexture(GL_TEXTURE_2D, m_uiBackgroundTexture); in RenderScene()
750 glBindTexture(GL_TEXTURE_2D, m_uiMaskTexture); in RenderScene()
790 glBindTexture(GL_TEXTURE_2D, m_uiTextureToRenderTo); in RenderScene()
793 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[m_iCurrentLUT]); in RenderScene()
801 glBindTexture(GL_TEXTURE_3D, m_uiLUTs[eIdentity]); in RenderScene()
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc328 glBindTexture(GL_TEXTURE_2D, id); in InitializeTexture()
380 glBindTexture(GL_TEXTURE_2D, _textureIds[0]); in UpdateTextures()
385 glBindTexture(GL_TEXTURE_2D, _textureIds[1]); in UpdateTextures()
390 glBindTexture(GL_TEXTURE_2D, _textureIds[2]); in UpdateTextures()

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