/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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D | es2fNegativeBufferApiTests.cpp | 182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 242 glCheckFramebufferStatus(-1); in init() 244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 281 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 308 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 334 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 372 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 439 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 475 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 539 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 570 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 600 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 642 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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D | es3fNegativeBufferApiTests.cpp | 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 249 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 256 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 263 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 283 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 419 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 463 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 504 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 655 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 820 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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D | es3fFboMultisampleTests.cpp | 286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 307 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
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D | es3fMultiviewTests.cpp | 135 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in setupFramebufferObjects()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels() 234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels() 293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 518 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv() 568 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv() 615 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv() [all …]
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D | es31fNegativeVertexArrayApiTests.cpp | 413 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays() 441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program() 473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive() 517 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements() 585 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program() 627 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive() 696 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex() 751 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced() 783 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program() 817 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive() [all …]
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.fbo.completeness.txt | 30 + glCheckFramebufferStatus return value check 47 glCheckFramebufferStatus on it. The returned value is compared against a set 89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is 94 attachments with different sizes. The glCheckFramebufferStatus call is
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.fbo.completeness.txt | 29 + glCheckFramebufferStatus return value check 46 glCheckFramebufferStatus on it. The returned value is compared against a set 126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is 131 attachments with different sizes. The glCheckFramebufferStatus call is
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 20 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
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D | egluStaticES30Library.inl | 28 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
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D | egluStaticES31Library.inl | 32 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
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D | egluStaticES32Library.inl | 37 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlTextureFrameBuffer.java | 106 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in setSize()
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/external/autotest/client/deps/glbench/src/ |
D | main.h | 29 F(glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC) \
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D | fillratetest.cc | 211 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in Run()
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/external/skqp/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 36 M(glCheckFramebufferStatus) in egl_get_gl_proc()
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/external/skia/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 36 M(glCheckFramebufferStatus) in egl_get_gl_proc()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 17 glCheckFramebufferStatus @15
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D | libGLESv2.lds | 18 glCheckFramebufferStatus;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 481 GLuint uStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in CreateFBO() 514 uStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in CreateFBO()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 60 glCheckFramebufferStatus
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | video_render_ios_view.mm | 120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 727 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F() 787 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F() 1199 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F() 1327 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F() 1614 EXPECT_GLENUM_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); in doClearTest()
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