Searched refs:outv (Results 1 – 4 of 4) sorted by relevance
27 layout(location = 0) out vec4 outv;43 outv = foo(s);44 outv += texture(s2d, vec2(0.5));48 ++outv;51 outv = 2 * outv;52 ++outv;55 --outv;60 outv *= 3.0;62 outv.x < 10.0 ?63 outv = sin(outv) :[all …]
36 layout(location = 0) out vec4 outv;52 outv = foo(s);53 outv += texture(s2d, vec2(0.5));57 ++outv;60 outv = 2 * outv;61 ++outv;64 --outv;69 outv *= 3.0;71 outv.x < 10.0 ?72 outv = sin(outv) :[all …]
14 layout(location = 0) out vec4 outv;30 outv = foo(s);31 outv += texture(s2d, vec2(0.5));35 ++outv;38 outv = 2 * outv;39 ++outv;42 --outv;47 outv *= 3.0;49 outv.x < 10.0 ?50 outv = sin(outv) :[all …]
2138 ucvector outv; in lodepng_zlib_compress() local2154 ucvector_init_buffer(&outv, *out, *outsize); in lodepng_zlib_compress()2156 ucvector_push_back(&outv, (unsigned char)(CMFFLG / 256)); in lodepng_zlib_compress()2157 ucvector_push_back(&outv, (unsigned char)(CMFFLG % 256)); in lodepng_zlib_compress()2164 for(i = 0; i < deflatesize; i++) ucvector_push_back(&outv, deflatedata[i]); in lodepng_zlib_compress()2166 lodepng_add32bitInt(&outv, ADLER32); in lodepng_zlib_compress()2169 *out = outv.data; in lodepng_zlib_compress()2170 *outsize = outv.size; in lodepng_zlib_compress()4727 ucvector outv; in decodeGeneric() local4728 ucvector_init(&outv); in decodeGeneric()[all …]